deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para otros:

Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

(-> Tus preferencias)

Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

Seleccione las columnas que desea ver:

Grenzo Mulligan

> Principle

Rule 103.4 from the Comprehensive Rules states that you can basically mulligan 7 times, in other words, draw 8 hands before you mulligan to zero eventually, if you decide to. The odds of not drawing a specific card after drawing a hand of 7 is roughly 92%, which makes 55% when taken to the 8 hands you get to draw before mulliganning to 0.

This is for just 1 card, meaning with various win conditions this becomes all the more feasible. Note the obvious fact that when you mulligan, the rest of your hand goes on the bottom of your library, in any order, on the other hand, you will not bottom any card drawing your first hand.

These are 2 facts I've taken into account when making this Grenzo, which revolves around 3 easy to setup, win combos : Kiki-Jiki, Dockside Extortionist, and Godo. Note the paramount fact that the first 2 creatures can be Grenzoed into existence immediatly, whereas Godo can be Grenzoed by paying one more mana when casting Grenzo, before doing the Grenzoing.

The idea behind having almost 50 lands is that it lets you freely mulligan like I said earlier without taking too much of backlash from it, although I reduced the number of lands making an upgraded version of the deck, the reason being mulliganning less overrall by adding combo pieces.

> How This Deck Wins

It is quite obvious that Rakdos does not have many ressources to produce infinite mana. This is nevertheless the main "win condition" of the deck, not a real win condition because having infinite mana does not win you the game outright, but Grenzo himself is a mana sink, and therefore can put on your board the rest of your combos in order to then win.

Some of these mana combos are just called "Lots of Mana" because you can only pay so much life ; note that these combos produce 6 Grenzo activations for 36 life, with this amount of combos in the deck.

The essential win win combos in this deck are the following : Kiki-Jiki, Mirror Breaker ; Godo, Bandit Warlord ; Crackdown Construct.
Kiki-Jiki wins with the age-old Zealous Conscript combo, but notably with a lesser known Conspicuous Snoop combo : you need to Grenzo-out snoop and a top-of-library tutor, tutor Kiki-Jiki on top so that snoop has its activated ability and will be able to combo off next turn, right before your draw step. Last but not least, he can also win with Thornbite Staff and a self-sac outlet.
Godo wins with Helm of the Host, and is overrall very useful as he can tutor other equipments such as Thornbite Staff, Sword of the Paruns and even Umbral Mantle which can, under any suspicions, combo off with Crackdown Construct.

There is one more part which occupies however 5 cards of space, Yawgmoth, Thran Physician : he's neither in the mana category or the outright win category, he can, under the right circumstances, be a way to draw at most 39 cards out of your deck - mimicking an impressive Ad Nauseam - and most likely win after that, so you could say he's a hidden piece of the mana category.

Etiquetas

Banquillo

¡Este mazo parece ser legal para EDH / Commander!

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nombre

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidad combinada

Cantidad min:
Carta:

Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
  Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades adicionales

Integrar en foros o sitios web

Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!

Enlazar a este mazo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nombre de la carta Tipo Maná Rareza Salt
Powered by edhrec.com!
Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.
  Comparar Revisión Creado Por
» Revisión 4 Julio 19, 2021 incommunicado
Revisión 3 Julio 19, 2021 incommunicado
Revisión 2 Julio 19, 2021 incommunicado
Revisión 1 Julio 19, 2021 incommunicado
No hay comentarios sobre este mazo.
Los nombres de cartas en ingles van a ser vinculados automáticamente.
Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.