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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
Zeige Revision 18. There is a more recent version of this deck.
Want to crush your enemies, see them driven before you, and hear the lamentations of their women (or men)? Just build a large number of goblins for cheap to over run opponents, it's that simple! Features (in order of increasing dominance):
Heat Stroke works by making opponents decide whether to block or attack and loose those creatures; you will have goblins to spare!
Total War also adds challenge to combat, by destroying all untapped creatures who didn't attack. This forces opponents to attack you and suffer from the effects of other enchantments in this deck.
Price of Glory is nice for making all those meddling 'nopers' and board wipers who rudely interrupt your turn, consider if the spells they want to cast are worth losing lands over.
Blood Moon makes all non-basic lands into mountains, and Goblin King gives all goblins mountain-walk.
With Smokestack, build up counters to make opponents sacrifice permanents; while each player has to sacrifice each turn in including you, this deck produces permanents easily.
When running Keldon Firebombers, you can destroy every land except for three that each player gets to keep. This works in your favor, as most goblin creatures and spells are around three or four Mana, and it doesn't take much to support that with Sol Ring for any spell in this deck. An opponent is likely to sacrifice thier basic lands and save thier multi-color and other non-basic lands. This is when you cast Blood Moon and make 'all non-basic lands mountains'. Even though your Mana is limited for a turn or two, unless your opponent is playing mono-red as well, they will be screwed.
Treasure Nabber allows you to steal artifacts that get tapped, so that's another method of limiting opponents casting power.
War's Toll further complicates opponents by tapping all their lands when they cast a spell. This is helpful for protecting yourself from instants and other conditional spells that opponents cast in later phases, and it forces them to attack.
Fiery Emancipation adds another layer of trouble, as it triples the amount of damage you do. This can potentially end every opponent in one turn.
Descent of Dragons is a nice way to give yourself a large number of flyers and paired with Pashalik Mons, would do damage to any target you choose for each goblin sacrificed, so you trade goblins for dragons and get to do some damage for free.
Eldrazi Monument will make all your goblins flying and indestructible, delicious!
With Rings of Brightheart, Sword of the Paruns, Helm of the Host, and Lithoform Engine, use Krenko's ability twice or more per turn.
Mana Echoes is good for building Mana for x-cost spells and other shenanigans.
Skull Clamp builds in draw power by killing off goblins when attached to draw two cards each time. With an equip cost of 1, you can easily do this a few times per turn.
With Throne of the God-Pharoah, you get to do damage just for having tapped creatures.
Altar of the Brood makes opponents mill for each goblin you bring in.
With General's Regalia, you can redirect damage from one source to a creature you control (Brash Taunter?!). This is nice if someone has an unblockable behemoth, or if you want to redirect large damage to Brash Taunter, and turn the tables!
Speaking of Brash Taunter, equip him with Nemesis Mask and force an opponent to block him with all their creatures. All the damage done to him is bounced back to them. Nemesis Mask is also nice when paired with Heat Stroke. Attach it to a goblin token and make an opponent block him, all of his creatures with be destroyed at the end of combat!
It's hard to find good enchantment removal in mono-red. Aside from Chaos Warp, you can use Liquimetal Torque to turn a permanent into an artifact, then destroy it with one of the destroy artifact abilities.
Planeswalkers suck! With Flame Blitz, make sure they don't get fruity with the ultimates!
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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