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Zeige Revision 5. There is a more recent version of this deck.
Want to crush your enemies, see them driven before you, and hear the lamentations of their women (or men)? Just build a large number of goblins for cheap to over run opponents, it's that simple! Features (in order of increasing dominance):
Planeswalker Tibalt prevents opponents from gaining life.
Heat Stroke works by making opponents decide whether to block or attack and loose those creatures; you will have goblins to spare!
Total War also adds challenge to combat, by destroying all untapped creatures who didn't attack. This forces opponents to attack you and suffer from the effects of other enchantments in this deck.
Price of Glory is nice for making all those meddling 'nopers' and board wipers who rudely interrupt your turn, consider if the spells they want to cast are worth losing lands over.
Blood Moon makes all non-basic lands into mountains, and Goblin King gives all goblins mountain-walk.
With Smokestack, build up counters to make opponents sacrifice permanents; while each player has to sacrifice each turn in including you, this deck produces permanents easily.
Keldon Firebombers can destroy every land except for three that each player gets to keep. This works in your favor, as most goblin creatures and spells are around three or four Mana, and it doesn't take much to support that with Sol Ring for any spell in this deck. An opponent is likely to sacrifice thier basic lands and save thier multi-color and other non-basic lands. This is when you cast Blood Moon and make 'all non-basic lands mountains'. Even though your Mana is limited for a turn or two, unless your opponent is playing mono-red as well, they will be screwed.
Treasure Nabber allows you to steal artifacts that get tapped, so that's another method of limiting opponents casting power.
War's Toll further complicates opponents by tapping all their lands when they cast a spell. This is helpful for protecting yourself from instants and other conditional spells that opponents cast in later phases, and it forces them to attack.
Fiery Emancipation adds another layer of trouble, as it triples the amount of damage you do. This can potentially end every opponent in one turn.
Descent of Dragons is a nice way to give yourself a large number of flyers and paired with Pashalik Mons, would do damage to any target you choose for each goblin sacrificed, so you trade goblins for dragons and get to do some damage for free.
Eldrazi Monument will make all your goblins flying and indestructible.
Hammer of Nazahl allows for a Arcbond loop to continue until all other creatures (and potentially opponents) are dead. Cast a copy spell like Repeated Reverberation and then cast Arcbond on one of your creatures and its copy on any other creature (this works the best if both creatures have indestructible, so if one of your opponents wants to be cute and give one of their creatures indestructible, time to drop the 'Hammer'). When those two creatures fight, they will do damage to each other over and over, repeated by the Arcbond loop. This will destroy all other creatures and damage each player. *One of your creatures will have Hammer of Nazahl and Shadowspear attached, so that creature can take beyond lethal damage and you gain life for every creature and player it hits! Everyone else loses and you are victorious! Since this deck only has one equipment that provides indestructible and one creature with indestructible: Brash Taunter, you can also use Goblin Bombardment or other cards to tap or sack goblins to do damage to your creature with Arcbond and equipments attached. Another option is to cast Arcbond on a creature with Shadowspear attached and then cast Genpalm Incinerator on that creature. If you have enough goblins you will do that damage to each creature and player and gain that life. It gets better if you have Fiery Emancipation out, because whatever damage you do to your creature with Arcbond and Shadowspear is will be tripled going out. For example, if you only have 25 other goblins out, it will tripled to do 75 damage to your Arcbond/Shadowspear dude, which would then do 225 to each creature and player, and you would gain life for each thing it hits. Assuming you are facing three opponents and the only creatures on the battlefield are yours, the minimum life you gain would be 6300, and your opponents would most likely be defeated.
With Rings of Brighthearth and Lithoform Engine, use Krenko's ability twice or more per turn, and that gets better with Helm of the Host attached. With Rings, you can turn 5 goblins into 20 in one turn, then 20 into 80 the next.
Mana Echoes is good for building Mana for x-cost spells and other shenanigans.
Skull Clamp builds in draw power by killing off goblins when attached to draw two cards each time. With an equip cost of 1, you can easily do this a few times per turn.
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