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Goblins might not know what the word synergy means, but what they lack in definition they make up for demonstration. This deck will move quickly and you will be doing tons of direct damage to opponents. It can be done steadily throughout a long game (although be careful as there is not great removal in this deck [thinking of adding a liqumetal coating to fix that], so long games are losing games) or you can defend your boardstate and build up your goblin tokens and pieces so you kill your opponents in one fell swoop. I suggest the latter method with dashes of damage and combat here and there early game to distact from the kill you are trying to set up. Don't get married to your board state it can get wiped a few times and have pieces removed and in just a couple turns get right back to twenty-something goblins that are just waiting to get sacrificed to goblin bombardment/attack for lethal with shared animosity...etc. There are plenty of ways to get the goblins you need and imperial recruiter has the added benefit of not only grabbing most goblin-bois but also Torbran, runaway steam-kin or tuk-tuk rubblefort. Pashalik mons can easily switched into the commander seat as well. I suggest trying to get both pashalik and krenko, mob boss on the battlefield almost always. Have fun.
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