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Visualizzazione della revisione 33. There is a more recent version of this deck.
WUBRG elemental tribal with Horde of Notions.
Basic premise is to abuse Horde of Notions' amazing WUBRG "get out of graveyard free" ability. This can get elementals out of our graveyard at instant speed. All we need is to have great big elementals in our graveyard. Oh, and we will. A variety of looting effects, graveyard tutors, mill, and the like, it will not be too hard to get all the biggest, bestest boys in there. A host of removal spells (alongside evoke for that cool elemental removal) means you will be rolling in powerful value from the graveyard, and can protect it, too. Keep in mind Evoke is at the speed you would cast the creature, which means the elemental-based removal can only be done on your turn, basically (unless they are cheated with HoN, see below). This deck is also a tribal deck with entirely creature
Second feature of this deck is the amazing graveyard-based landfall. Since we are milling so much, it would be a shame to put all our lands in the graveyard and keep them there. Muldrotha, the Gravetide, Ancient Greenwarden, Lord Windgrace, and Life from the Loam make sure it doesn't have to stay that way. We want to make our graveyard like a second hand to us, and so we have a variety of ways to extract value from it.
Our creatures are comically large, and are therefore a touch more difficult to get out reliably. You may find yourself starting slowly with a lot of tapped lands and expensive cards. Luckily this deck is chock-full of easy ramp to surge ahead. Multiple elemental mana dorks, mana doublers, mana triplers, and most good ramp spells should mean you are always ahead of the curve on mana, and can take full advantage of all these giant elementals and their powerful effects.
Horde of Notions has a couple important factors to remember. Cheating out elementals cannot use evoke costs, so we need ways to kill our guys after they enter from the graveyard with HoN. Muldrotha the Gravetide CAN get them out with evoke, but that's not so reliable. For cast-based effects like Maelstrom Nexus, if you don't NEED your guy out on your turn you can actually wait until the next and enjoy a free cascade trigger. Handy. These casts also trigger Reflections of Littjara, which is extra handy. My advice for legendary creatures: keep the token copy out, and send the other in your graveyard to enjoy a nice cast/ETB/death trigger for later. Wilderness Reclamation basically turns this deck into a control deck which can cheat out even more elementals from your graveyard. In one/two turns you will likely not have a single elemental in your graveyard, especially with Nyxbloom Ancient. Yes, I know Nyxbloom is stupid. Yes, I also don't care.
While I tried to make sure this deck has no infinite combos, alas alack there is one. If you can get Altar of Dementia, Maelstrom Wanderer, Horde of Notions, and Jegantha the Wellspring out, congrats, you can mill out your competition. Just tap Jegantha, sacrifice her, mill cards, play with Horde's ability, repeat. Haste lets Jegantha get right back to work. Of course, this is difficult and not exactly a great win con, so good luck. There are probably others, but those are pretty niche/require Nyxbloom Ancient, and if you're at that point just win already.
Good interactions to know about:
Omnath, Locus of Rage + Risen Reef = usually a lot of landfall triggers, elementals, etc. this is especially the case if you can get out another elemental to get the party started again. Game-ending with Perilous Forays.
Crib Swap + Horde of Notions = is that an elemental spell? Yes. Does that mean Horde of... yes. Enjoy your WUBRG removal spell that you can cast all the time. Better with Reflection of Littjara.
I put in Pyre of Heroes in here. Why? Because it means more big elementals (of your choice) and elementals for HoN to resurrect. This WILL NOT activate Maelstrom Wanderer, however, as cascade is a cast trigger. Cheating out Maelstrom from the graveyard with HoN WILL activate their cascade trigger, however.
Wincons:
The aforementioned Omnath, Locus of Rage. This man, especially in conjunction with other spells, can literally end games so fast.
The aforementioned Jegentha combo. I will update this portion if I ever hit it, just to highlight it's rarity.
Roil Elemental is a fun six mana landfall psycho who can just steal everyone's creatures. Use them to swing at your opponent, or generate winning value, or both. Usually you can get a good amount of landfall triggers to guarantee this man will win the game.
Sometimes elementals can just sorta reach a critical mass point where they will just stomp out the board, no questions asked. Don't be afraid to attack with many of your guys, as they can always be brought back from the graveyard.
Easy ways to upgrade this are to replace the junky Terramorphic Expanse type cards with true fetch lands. I am, however, at the time of making this a poor college student who doesn't have close to the income to nearly double this deck's budget for those (and they are too expensive to feel good about proxying). There are other aspects of the deck that are technically unfocused like Maelstrom Nexus, which is a fun card, but hardly amazing. I personally love Avatar of Growth: his ability typically benefits us more (color fixing + landfall) but he does give equal lands to everyone else. If you don't like this weirdly group-hug fellow, then feel free to remove him. I like him, so he stays until I somehow find someone I like more.
Enjoy my decklist. It's not perfect, it's probably not even near optimized, but I think it's a ton of fun. Feel free to make your own adjustments or borrow bits from it.
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