For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
HOW THIS DECK WINS
PRIMER/GUIDE
We want to get the most value out of our counterspells; therefore, as a general rule: counter only spells that directly disrupt our win conditions and opponents’ win-cons. Keep in mind that letting things resolve is part of control in cEDH, and that there will be times when we have to allow effects that slow us down, that affect other opponents more if not the same. Again, this challenges us to subscribe to a disciplined mentality as a control player. There’s no other commander who can teach us close-to-perfect threat assessment, test our decision-making skills, and knowledge of cards/meta like Baral can.
This build’s primary combo is Isochron Scepter + Dramatic Reversal combo. The list also includes a secondary, back-up combo: Palinchron + High Tide. The player must aim to assemble one of the combos and sink infinite mana into an outlet to win the game.
Rather than a war of attrition, we simply need to counter and disrupt the most immediate threats and most problematic stax pieces, and find our “windows of opportunity to execute our combo. Remember that a good Baral deck understands that it is never a game-dragger / time-waster.
COMBOS (INFINITE MANA)
Isochron Scepter + Dramatic Reversal is a well-loved and well-hated combo. We need to control mana rocks that can produce a total of three (3) mana, one of which is preferably Blue. Then, execute the combo as follows:
Palinchron + High Tide is the alternative combo in this deck. The general rule is to only go for this line of play and tutor for High Tide if, and ONLY IF, you draw Palinchron. Blue lacks the ability to tutor for creatures (and for good measure), hence, Palinchron is our fallback combo should our main combo be disrupted. You will need to have at least 6 Islands in play. Then, execute the combo as follows:
WIN CONDITIONS (MANA OUTLETS)
After successfully executing one of the combos and generating infinite (Blue) mana, you will need to sink that mana into a win-con.
PLAN A
Blue Sun’s Zenith
Additionally, to draw our deck with an infinite mana via combo, we can Isochron Scepter + Dramatic Reversal + 2 mana from rocks + Sensei's Divining Top = INFINITE DRAW by activating Sensei’s Divining Top, then activate Isochron Scepter’s ability to untap all nonland permanents. Rinse and repeat and we will end up drawing the entire deck.
PLAN B
Stroke of Genius is the back-up win condition. Cast it to deck out your opponent, recur using the following to repeat to the rest of your opponents:
PLAN C
Isochron Scepter + Dramatic Reversal + Mirrormade + Swan Song = INFINITE 2/2 Birds with flying tokens. They don’t have haste, so you have to survive one turn rotation before you can finally kill the table.
PLAN D
Aetherflux Reservoir after infinite mana has been achieved.
The first turn is the set up and the second turn determines who the biggest threat is. The third turn decides who is set to win on turn 4. As a slow combo deck, Baral aims not to win on turn 3-4, but to stop someone from winning. Unlike a fast-combo deck, you run a control suite that lets you reliably prevent someone else from winning that early. Ideally, Baral can then goldfish a turn 7-8 win with much needed protection.
DECK/CARD UPGRADES
Checkout https://bit.ly/baralmodular for upgrades/swappables
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|
Compare | Revision | Created | By | |||
---|---|---|---|---|---|---|
» | Revision 23 | February 16, 2024 | SuperNar3k | |||
Revision 22 | February 16, 2024 | SuperNar3k | ||||
Revision 21 | February 15, 2024 | SuperNar3k | ||||
Revision 20 | January 10, 2024 | SuperNar3k | ||||
Revision 19 | January 2, 2024 | SuperNar3k | ||||
Revision 18 | January 2, 2024 | SuperNar3k | ||||
Revision 17 | January 2, 2024 | SuperNar3k | ||||
Revision 16 | January 2, 2024 | SuperNar3k | ||||
Revision 15 | January 2, 2024 | SuperNar3k | ||||
Revision 14 | January 2, 2024 | SuperNar3k | ||||
Revision 13 | January 2, 2024 | SuperNar3k | ||||
Revision 12 | January 2, 2024 | SuperNar3k | ||||
Revision 11 | January 2, 2024 | SuperNar3k | ||||
Revision 10 | January 2, 2024 | SuperNar3k | ||||
Revision 9 | January 2, 2024 | SuperNar3k | ||||
Revision 8 | January 2, 2024 | SuperNar3k | ||||
Revision 7 | January 2, 2024 | SuperNar3k | ||||
Revision 6 | January 2, 2024 | SuperNar3k | ||||
Revision 5 | January 2, 2024 | SuperNar3k | ||||
Revision 3 | January 2, 2024 | SuperNar3k | ||||
Revision 2 | January 2, 2024 | SuperNar3k | ||||
Revision 1 | January 2, 2024 | SuperNar3k |