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Inconceivable! (EDH / Commander) [Revision 9]

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Viewing revision 9. There is a more recent version of this deck.

HOW THIS DECK WINS

  1. Assemble an infinite mana combo.
    Isochron Scepter + Dramatic Reversal + 3 mana from rocks
    Palinchron + High Tide + 6 Islands
  2. Deck out each of your opponents. (Force them to draw X=100+, note that this is different from mill)
    Blue Sun’s Zenith (self-recurring)
    Stroke of Genius (recur using Narset’s Reversal, Echo of Eons and Mission Briefing)
    2a. Aetherflux Reservoir

PRIMER/GUIDE

Baral has been known for dominating format variations such as Duel Commander (1v1) and Brawl (AER), since after only turn 2 he can exploit cheating out counterspells and cantrips, inevitably locking down the opponent while ensuring that he has gas via his loot ability. But can he hold up against a table with 3+ other opponents? Can his 1-for-1 counter strategy stand while taking aggression from the frustrated opponents whose spells have been countered? Is Baral cEDH-viable?

Baral is cEDH-viable when built and PILOTED efficiently. You want to get the most value out of your counterspells; therefore, as a general rule: counter only spells that directly disrupt your win conditions and your opponents’ win cons. Keep in mind that letting things resolve is part of control in cEDH, and that there will be times when you have to allow effects that slow you down, that affect your other opponents more if not the same. Again, this challenges you to subscribe to a disciplined mentality as a control player. In my opinion, there’s no other commander who can teach you close-to-perfect threat assessment, test your decision-making skills, and knowledge of cards/meta like Baral can.

This build’s primary combo is Isochron Scepter + Dramatic Reversal combo. The list also includes a secondary, back-up combo: Palinchron + High Tide. The player must aim to assemble one of the combos and sink infinite mana into an outlet to draw/deck out your opponents, and win the game.

Rather than a war of attrition, we simply need to counter and disrupt the most immediate threats and most problematic stax pieces, and find our “windows of opportunity to execute our combo. Remember that a good Baral deck and pilot understands that it is never a “counterspell.dec” and definitely not a game-dragger/time-waster.

COMBOS (INFINITE MANA)

Isochron Scepter + Dramatic Reversal is a well-loved and well-hated combo. You need to control mana rocks that can produce a total of three (3) mana, one of which preferably Blue. Then, execute the combo as follows:

  1. Cast Isochron Scepter
  2. Declare ‘Imprint’ trigger
  3. Imprint Dramatic Reversal
  4. Activate Isochron Scepter ability
    And by doing so, you are activating the ability in a loop, while floating one mana (ideally Blue) with each iteration. Hence, infinite mana.

Palinchron + High Tide is the alternative combo in this build. The general rule is to only go for this line of play and tutor for High Tide if, and ONLY IF, you draw Palinchron. Blue lacks the ability to tutor for creatures (and for good measure), hence, Palinchron is our fallback combo should our main combo be disrupted. You will need to have at least 6 Islands in play. Then, execute the combo as follows:

  1. Cast High Tide. (tapping one island, but better if a mana rock)
  2. Tap 5 (minimum) Islands to float 10 mana.
  3. Use 7 mana to cast Palinchron. (floating 3)
  4. Palinchron’s ETB triggers and you untap up to seven lands. (Still floating 3)
  5. Tap 6 (minimum) Islands and float 12 mana. (Now floating a total of 15*)
  6. Use 4 mana to activate Palinchron’s ability, returning it to your hand. (Floating 11).
  7. Repeat steps 3-6, gaining and floating 1 blue mana each iteration. Hence, unlimited/infinite mana

WIN CONDITIONS (MANA OUTLETS)

After successfully executing one of the combos and generating infinite (Blue) mana, you will need to sink that mana into a win-con.

PLAN A
Blue Sun’s Zenith (USZ) is your main win condition.

  1. With unlimited mana, cast USZ where X= cards in library, targeting yourself (Safety Tip: If you are able to be forced to draw a Y cards by an opponent, instead cast USZ for X where X is cards in your library minus Y, then cantrip to draw the rest with counterspells in hand as protection. Pro Tip: With deck in hand, cast a bounce spell on your Narset, Parter of Veils, as this card counters your win condition. Do the same with all other Narsets on the field.) Be careful as casting USZ as win con is the most vulnerable position you will be in, based on my experience.
  2. You will end up with only USZ in your library, as it is “shuffled” back in after resolution. Cantrip for it using draw spells.
  3. Cast USZ on opponent for X where X is cards in their library (Safety Tip: X must be at least 101 for good measure, if they still manage to shuffle 101 cards in their 100-card commander deck, I don’t even know anymore)
  4. Repeat steps 2-3 for each opponent.

Additionally, to dig for USZ with an infinite mana via combo, you can Isochron Scepter + Dramatic Reversal + 2 mana from rocks +Sensei's Divining Top = INFINITE DRAW by activating Sensei’s Divining Top, then activate Isochron Scepter’s ability to untap all nonland permanents. Rinse and repeat and you will end up drawing your entire deck, and therefore USZ.

PLAN B
Stroke of Genius is your back-up win condition. Cast x=100 to deck out your opponent, recur using the following to repeat to the rest of your opponents:

  1. Narset’s Reversal
    2..Echo of Eons + a tutor
  2. Mission Briefing

PLAN C
If both USZ and SoG aren’t an option anymore:
Isochron Scepter + Dramatic Reversal + Phyrexian Metamorph + Swan Song = INFINITE 2/2 Birds with flying tokens. They don’t have haste, so you have to survive one turn rotation before you can finally kill the table.

PLAN D
Aetherflux Reservoir after infinite mana has been achieved.

GAME PLAN

The first turn is the set up and the second turn determines who the biggest threat is. The third turn decides who is set to win on turn 4. As a slow combo deck, Baral aims not to win on turn 3-4, but to stop someone from winning. Unlike a fast-combo deck, you run a control suite that lets you reliably prevent someone else from winning that early. Ideally, Baral can then goldfish a turn 7-8 win with much needed protection.

DECK/CARD UPGRADES

Checkout https://bit.ly/baralmodular for upgrades/swappables

Sideboard

This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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