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Viewing revision 9. There is a more recent version of this deck.
HOW THIS DECK WINS
PRIMER/GUIDE
Baral has been known for dominating format variations such as Duel Commander (1v1) and Brawl (AER), since after only turn 2 he can exploit cheating out counterspells and cantrips, inevitably locking down the opponent while ensuring that he has gas via his loot ability. But can he hold up against a table with 3+ other opponents? Can his 1-for-1 counter strategy stand while taking aggression from the frustrated opponents whose spells have been countered? Is Baral cEDH-viable?
Baral is cEDH-viable when built and PILOTED efficiently. You want to get the most value out of your counterspells; therefore, as a general rule: counter only spells that directly disrupt your win conditions and your opponents’ win cons. Keep in mind that letting things resolve is part of control in cEDH, and that there will be times when you have to allow effects that slow you down, that affect your other opponents more if not the same. Again, this challenges you to subscribe to a disciplined mentality as a control player. In my opinion, there’s no other commander who can teach you close-to-perfect threat assessment, test your decision-making skills, and knowledge of cards/meta like Baral can.
This build’s primary combo is Isochron Scepter + Dramatic Reversal combo. The list also includes a secondary, back-up combo: Palinchron + High Tide. The player must aim to assemble one of the combos and sink infinite mana into an outlet to draw/deck out your opponents, and win the game.
Rather than a war of attrition, we simply need to counter and disrupt the most immediate threats and most problematic stax pieces, and find our “windows of opportunity to execute our combo. Remember that a good Baral deck and pilot understands that it is never a “counterspell.dec” and definitely not a game-dragger/time-waster.
COMBOS (INFINITE MANA)
Isochron Scepter + Dramatic Reversal is a well-loved and well-hated combo. You need to control mana rocks that can produce a total of three (3) mana, one of which preferably Blue. Then, execute the combo as follows:
Palinchron + High Tide is the alternative combo in this build. The general rule is to only go for this line of play and tutor for High Tide if, and ONLY IF, you draw Palinchron. Blue lacks the ability to tutor for creatures (and for good measure), hence, Palinchron is our fallback combo should our main combo be disrupted. You will need to have at least 6 Islands in play. Then, execute the combo as follows:
WIN CONDITIONS (MANA OUTLETS)
After successfully executing one of the combos and generating infinite (Blue) mana, you will need to sink that mana into a win-con.
PLAN A
Blue Sun’s Zenith (USZ) is your main win condition.
Additionally, to dig for USZ with an infinite mana via combo, you can Isochron Scepter + Dramatic Reversal + 2 mana from rocks +Sensei's Divining Top = INFINITE DRAW by activating Sensei’s Divining Top, then activate Isochron Scepter’s ability to untap all nonland permanents. Rinse and repeat and you will end up drawing your entire deck, and therefore USZ.
PLAN B
Stroke of Genius is your back-up win condition. Cast x=100 to deck out your opponent, recur using the following to repeat to the rest of your opponents:
PLAN C
If both USZ and SoG aren’t an option anymore:
Isochron Scepter + Dramatic Reversal + Phyrexian Metamorph + Swan Song = INFINITE 2/2 Birds with flying tokens. They don’t have haste, so you have to survive one turn rotation before you can finally kill the table.
PLAN D
Aetherflux Reservoir after infinite mana has been achieved.
The first turn is the set up and the second turn determines who the biggest threat is. The third turn decides who is set to win on turn 4. As a slow combo deck, Baral aims not to win on turn 3-4, but to stop someone from winning. Unlike a fast-combo deck, you run a control suite that lets you reliably prevent someone else from winning that early. Ideally, Baral can then goldfish a turn 7-8 win with much needed protection.
DECK/CARD UPGRADES
Checkout https://bit.ly/baralmodular for upgrades/swappables
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Score | Card Name | Type | Mana | Rarity | Salt |
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Revision 23 | February 16, 2024 | SuperNar3k | ||||
Revision 22 | February 16, 2024 | SuperNar3k | ||||
Revision 21 | February 15, 2024 | SuperNar3k | ||||
Revision 20 | January 10, 2024 | SuperNar3k | ||||
Revision 19 | January 2, 2024 | SuperNar3k | ||||
Revision 18 | January 2, 2024 | SuperNar3k | ||||
Revision 17 | January 2, 2024 | SuperNar3k | ||||
Revision 16 | January 2, 2024 | SuperNar3k | ||||
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Revision 13 | January 2, 2024 | SuperNar3k | ||||
Revision 12 | January 2, 2024 | SuperNar3k | ||||
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» | Revision 9 | January 2, 2024 | SuperNar3k | |||
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Revision 5 | January 2, 2024 | SuperNar3k | ||||
Revision 3 | January 2, 2024 | SuperNar3k | ||||
Revision 2 | January 2, 2024 | SuperNar3k | ||||
Revision 1 | January 2, 2024 | SuperNar3k |