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Just trying to build a kenrith Deck with multiple win cons. I'm always open for recommendations or improvements
I dont really know how I want to play this deck. Everything is kind of randomly thrown together
I think I want to play this Deck by "faking" a Grouphug deck, making me less of a threat and playing one of my wincons when they least expect it (except for Maze's End maybe. They will know that I run it when I'm constantly putting Gates out)
currently just throwing cards in that I like/think are good with this
Need to put more Grouphug cards in.
I will try to "sort" the cards in different categories (Ramp, Draw, Win cons, Removal, etc.) so that I know/see where I can remove or add some more cards. I definetly need to remove some ramp. 35 is too much imo.
I may get rid of Wincon #4 (Felidar Sovereign) I don't got alot of healing outside of the commander. It might be too difficult to accomplish.
Trying to get enough Gates out and winning via Maze's end.
Getting Barren Glory out, exile it with Leonin Relic-Warder and cast Apocalypse to win in the next upkeep.
Drawing up to 15 cards and get Triskaidekaphile and Sphinx of the Second Sun out (Cards in Hand are reduced to 13) to win.
Getting enough mana to cast Felidar Sovereign and Sphinx of the Second Sun to win while at full or above life (through commander ability)
Draw even more cards and either get Thassa's Oracle or Laboratory Maniac out to win
I played a couple of games with this deck and I enjoyed it. I win with Maze's End most of the times. I might need to do some tweaks so that the other wincons have a chance to shine aswell. Or maybe I get rid of the others and focus on Gates.
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