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An aggressive player's take on the control deck. The curve tops at 2 and hates your overly expensive fetch lands. Oh, and maybe control anything that your opponent manages to cast while eventually winning with Insectile Aberration and friends. Basically a tempo strategy at its core.
Mutavaults can honestly be whatever Land you want. I just happened to pick up Mutavaults when M14 made them affordable, and hey, they're basically the most efficient man-land you're going to get.
Speaking of affordable, anybody with the proper budget to get into Modern in the first place might be interested in looking at this. Myself? I've pretty much given up completely. This was a list I've made a couple of years ago and undoubtedly could use more than a little touching up (which it why I'm calling it the "Beta" version). I'm just putting it out there for any interested parties.
If a Land count in the teens makes you too nervous (although this was an intentional design choice as a political statement on the absurdity of some Land costs), a recommended modification would be scrapping/sideboarding (vs. Jund/other removal-heavy decks for example) the Perilous Researches in favor of Ghost Quarter #4, Mutavault/Whatever #4, and Telling Time #4.
BTW I know that Shadow of Doubt exists. UU is tricky but not impossible for this deck. Still, considering the redundancy with Leonin Arbiter, I'd recommend sideboarding it (against, again, removal-heavy decks like Jund).
Pardon the stream of consciousness here, but I believe that covers everything I have to say about this deck, barring questions from people I share it with.
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