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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Get Zur out early, tutor up Scuttletide, and use it alongside anthems and lots of card draw to swarm the board with crab tokens and hit face!
Scuttletide is the secret commander of the deck and thus needs additional protection and cards that can pull it out of the graveyard if it gets removed. Curator's Ward is probably the best countermeasure to the tide being removed. Counterspells are handy for dealing with direct removal spells and exile effects. If all else fails, our suite of permenant recursion will help. Hanna, Sun Titan, and Sevine's Reclaimation can recur multiple times if necessary and Auramancer is a little inefficient but does its job. Game Plan and Commit // Memory are also double-faceted cards that can refill our hands in a pinch and also shuffle the tide back into our deck for Zur to fetch up. Obviously all of this is also nice for recurring our engine pieces like High Alert, Necropotence, and the like.
Some good Tutor options for Zur are below:
Anthems
Card-draw enchantments
Interaction
Fun note: Ashnod's Altar + Kindred Discover or Species Specialist or Marneus Calgar allows you to draw your library and with an Annointed Procession in play you can make an incredible amount of crabs! But besides the procession, the deck can't really utilize that loop effectively. It's neat to pull off nonetheless.
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