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Viewing revision 64. There is a more recent version of this deck.
The idea is to play Jegantha as the companion (101st card). Ramp the first 3 rounds and try to play Tom with Jegantha. From then, spill out more and more Sagas. I wanted to really concentrate on mainly having a lot of Sagas, just for the fun of it.
The Sideboard contains Jegantha and the cards for The Raven's Warning Saga, III effect.
Initially sagas were selected based on the Jegantha Companion requirements (no card in your starting deck has more than one of the same mana symbol in its mana cost), then I removed some weird or tribal ones that will definitely not fit well, the remaining ones are in the Maybeboard and are explained below.
At the moment, except the "Fixed Sagas", the idea is to shuffle the remaining "Shuffle Sagas" and randomly select 30 of them, so we have in total 34 sagas, 35 lands and 31 other cards + Jegantha. I might also find a few extra out-of-game cards for The Raven's Warning and include it again. I sorted out remaining sagas to the Maybeboard, reasons are written below. Potentially, we want also a few stronger creatures with nice effects that we want to buff with the many +1/+1 counters from the sagas, but maybe the existing creatures and those from the sagas are also enough, needs more testing.
At the moment I put the Sagas into the Fixed Sagas and Shuffle Sagas list, as we probably want to have the Fixed Sagas for at least a minimum of 1 CMC cards.
Hints:
The Raven's Warning can pull cards from outside the game (not just exiled, any card you own), for those are the cards in the "Companion and Raven's Warning Cards"
Fable of the Mirror-Breaker is out because of being too expensive
Current TODOs: A few more first turn 1-CMC drops.
Mana Ramp sagas to consider for Mana Ramp/Fix, in order of early-game advantage:
{1}{G}, I + II: Song of Freyalise temporary gives your creatures {T}: Mana of any color
{1}{G}, I: Azusa's Many Journeys allows an additional land play
{1}{W}, I: The Birth of Meletis tutors a Plains card to your hand
{2}{G}, I: Jugan Defends the Temple creates a {T}: {G} mana dork (Monk)
{2}{W}, I: The Restoration of Eiganjo tutors a Plains card to your hand
{2}{G}, I: The Weatherseed Treaty tutors a basic land tapped onto the battlefield
{R}{G}, II: Arni Slays the Troll gives 1x {R} once
{3}{G}, I: Boseiju Reaches Skyward tutors two forests
{3}{B}, II: Oath of the Grey Host creates a Treasure token
{1},{B}, III: Life of Toshiro Umezawa becomes a {T}, pay 1 life: {B} mana dork (Human Samurai)
{2}{B}{G}, II: Binding the Old Gods tutors a tapped Forest onto the battlefield
{3}{G}{B}, II: Song of Eärendil creates a Treasure token
Card Advantage sagas:
{1}{U}, I: The Modern Age draws one, discards one
{2}{W}, I: Love Song of Night and Day makes opponent and yourself draw two
{3}{U}, I+II: The Bath Song draws two, discards one
{3}{U}, II: Inventive Iteration draws one card (or recovers an artifact)
{2}{R}{W}, I: Showdown of the Skalds does an exile/cast combination
{1}{U}{B}, II: King Narfi's Betrayal does an exile/cast combination
{3}{G}{B}, I: Song of Eärendil scrys 2 and draws two
{2}{U}, III: Scroll of Isildur draws most probably >2 cards for tapped creatures (it stuns two in II)
{2}{W}{U}{B}, III: Birth of the Imperium draws two cards for each opponent with fewer creatures
{3}{U}{B}{R}, II The Horus Heresy: Draws 0-3 cards
Sagas moved to the Maybeboard which might be still good, but don't have that much synergies, reasons are given:
Michiko's Reign of Truth (artifacts + enchantments - we might have sufficient of them out simultaneously, but otherwise it's just somewhat good)
Hidetsugu Consumes All (it will remove/kill all of our tokens, and we will have quite many of them)
The Antiquities War (artifacts synergy, but maybe mana artifacts as 5/5 is not bad)
Waking the Trolls (lands)
Chainer's Torment (too high risk if randomly casted)
The Bloodsky Massacre (Demon Berserkers)
Forging the Tyrite Sword (needs equipments in the deck)
War of the Last Alliance (need more legendary creatures in the deck - but maybe those could be the stronger creatures to buff with +1/+1)
Birth of the Imperium (III: sufficient amount of creatures needed)
Founding the Third Path (instants / sorceries)
The Mirari Conjecture (instants / sorceries)
The Dragon Kami Reborn (hatching counters and dragons) - might still be good, but unclear
Of Herbs and Stewed Rabbit (III food tokens)
The First Tyrannic War (I no X-spell creatures, but might still be nice)
The Fall of Lord Konda (II - how often does this help us? it doesn't synergize at least)
Book of Mazarbul (Amass Orcs)
The Three Seasons (Snow permanents)
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