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The plan ?
Take over through slow and calculated control.
Don't over commit, set up and strike when the time is right !
Need to destroy a big understructable creature ? Shadowgrange Archfiend !
Need to draw cards ? Lord of Change !
Need to avoid damage for a turn ? Kardur, Doomscourge !
Need non-targeted or enchantment/artifact removal ? Chaos Defiler !
...
Can very easily take out a single opponent in one turn if Be'lakor, the Dark Master is on the field with Archfiend of Despair or simply by blinking a big demon multiple times.
Rite of Replication is also an instant win with Be'lakor, the Dark Master dealing 150 damage to any target in 25 (6 damage) shots. (also great with every other ETB creature)
Tutors are super important since this is essentially Demon Toolbox. (planing on adding Imperial Seal and Grim Tutor when I can afford them)
Fetch which ever demon deals with the current board state best OR if in very early game get a big ramp spell like Urza's Incubator, Heartless Summoning or Herald of Slaanesh.
Don't underestimate the power of Herald of Slaanesh. The cost reduction plus Haste can easily allow a quick takedown in the mid to late game so use it wisely.
The deck is not commander dependant. He helps to close out games but don't cast him without reason. Play slow and rely on you ETB demons.
For this same reason I would not play the free spells if you control your commander cycle. Most of the time they will be over costed in this deck.
Blink and repeat until you win !
Have fun !
(This Deck is made to stay in the demon tribal synergie/spirit and will be kept here as such. (In keeping with this spirit the deck is complete. I'll update it in the futur with new demons when released however). If you want a stronger version of this deck that goes further into the blink goodness check out my other decklist on Be'lakor. It will be my in use and most updated version from now on.)
(Please DO NOT buy the bi-lands they are not worth the 741 euros. Proxy them or cut them for lands with basic land types).
(Power level +- 7/8)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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