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Visualizzazione della revisione 131. There is a more recent version of this deck.
STARTING HAND - - -
Your starting hand, should contain at least 1 of your chain 1 or 2, so you can kickstart your early game. 2 lands are keepable as long as you also have a manarock.
Combos:
Generally mystic forge and mycosynth lattice works on its own, but to really drive home that combo, you can use shimmer myr or Gandalf and unwinding clock to get as many permanents from your deck as possible. You do need alot of mana rocks though. You can also combo in endless horizons to remove all your plains so that you will stop getting blocked by plains on top of your library.
With this combo you need to get alot of replicators and then tap them with clock of omens, so that you can untap steel overseer and get alot of +1/+1 counters on your army of replicators. you could combo in millenium calendar, tap your replicators so you can untap millenium calendar and get alot of time counters in one turn and maybe win.
if you dont really have your win con combos on your table, use Karn, Living Legacy to tap your artifacts and ping your opponents to death. Works perfect with unwinding clock.
This is a good combo to gain alot of mana perr turn, as you would tap battered golem for one mana to cast an artifact, and then you can untap the golem to cast another artifact again.
There are alot of artifact copiers, so you can use them on metalwork colossus and gain alot of 10/10's and hit your oponnents.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
Facce: |
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Probabilità Addizionali |
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