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We have plenty of card packages fueling our tomb raiding engine, but most readers are now curious about exactly how the deck plays. So let's walk through it! Your early game begins like most Commander decks, with ramp like Arcane Signet helping us get our best cards out ahead of schedule, but you also can start building up your graveyard with cards like Faithless Looting and Search for Azcanta.
The midgame is where Lara Croft, Tomb Raider herself can start to pop off, getting you both literal treasure tokens and treasure-worthy artifacts and lands. You can readily bury your opponents in value very early, and it can be hard for them to catchup if your treasure (and other ramp) gets a Displaced Dinosaurs or a Mindslaver loop several turns ahead of when you "should" be able to do so.
Your late game is actually a little weaker than you'd like. You may be able to crash in with a suited up Lara Croft, wielding the likes of Blackblade Reforged and Tarrian's Soulcleaver for lethal commander swings, and the same value you've been getting in the early and mid game can continue to be cashed in — a Reckless Fireweaver does an excellent job of getting in those last points of damage.
However, it's worth noting that your engine really wants Lara to keep attacking and in the late game it gets a bit harder for her to actually get in good attacks, so it's in your best interest to try to speed the game along. Of course, you can always get in a sneaky Hellkite Tyrant win if things haven't otherwise gone your way.
Decklist from Drew Knapp over by infinity.tcgplayers.com
PS: All the expensive versions are for the flavor.
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Doppio click per aprire i dettagli della carta
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Probabilità Addizionali |
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» | Revisione 2 | Febbraio 1, 2024 | TheInstructor | |||
Revisione 1 | Gennaio 10, 2024 | TheInstructor |