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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This is a pure draw-go deck that has some real potential in modern. After over a year of testing various versions, this seems to be the best possible version. The sideboard is key to a pure control deck in modern, as you cannot mainboard the perfect answers for each matchup. Lots of these cards you will all probably have to read, but they are much more powerful than they seem. REMAND AND MANA LEAK ARE NOT GOOD IN A PURE CONTROL DECK!!! I'll say it again, remand and mana leak are just awful. I feel that this deck has a good enough early game that you can afford not to play these late game dead draws. logic knot with a fetch land is just as good as mana leak early, as it will counter their turn two play. Wrath of God is in the MB because the regeneration comes up more often than the uncounterable. The extra supreme is key, however, to winning the merfolk, infect, and delver matchups. ancestrall visions doesn't make an appearance here. That's because it's a turn one or bust kind of card. if you draw this off the top on turn 8, it is awful, whereas esper charm is always divination, and rev on turn eight draws you 5. Esper charm is the best card in the deck, and mind rot wins you games. It's hard to explain just how good it is without playtesting. The enchantment destruction is important against bogles, burn (eidolon), and others.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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