Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para outros:
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
This is a pure draw-go deck that has some real potential in modern. After over a year of testing various versions, this seems to be the best possible version. The sideboard is key to a pure control deck in modern, as you cannot mainboard the perfect answers for each matchup. Lots of these cards you will all probably have to read, but they are much more powerful than they seem. REMAND AND MANA LEAK ARE NOT GOOD IN A PURE CONTROL DECK!!! I'll say it again, remand and mana leak are just awful. I feel that this deck has a good enough early game that you can afford not to play these late game dead draws. logic knot with a fetch land is just as good as mana leak early, as it will counter their turn two play. Wrath of God is in the MB because the regeneration comes up more often than the uncounterable. The extra supreme is key, however, to winning the merfolk, infect, and delver matchups. ancestrall visions doesn't make an appearance here. That's because it's a turn one or bust kind of card. if you draw this off the top on turn 8, it is awful, whereas esper charm is always divination, and rev on turn eight draws you 5. Esper charm is the best card in the deck, and mind rot wins you games. It's hard to explain just how good it is without playtesting. The enchantment destruction is important against bogles, burn (eidolon), and others.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades Adicionais |