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Throw the Curve (Standard)

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This is a deck that I've just thrown together as I get back into magic. It's a work in progress and, is probably terrible! Haha. I had a few options and decided to sort of forego the typical decks that could have been made from the Deckbuilder's Toolkit and instead come up with something on my own.

This deck's strategic plan is to throw a curveball into the opponents plans while attempting to use scry and draw cards to gain an advantage. The deck is likely to play out more in the long game; my only decent deck is a fast-paced deck and this idea came from a means to extinguish that deck's flame.

If someone sees this, I'd be curious as to how you would modify this deck and which direction you'd take it!

Tags

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Cancel, Divination, Divine Verdict, Glimpse the Sun God, Gods Willing, Hold at Bay, Into the Void, Jace's Ingenuity, Last Breath, Nullify, Oppressive Rays, Oracle's Insight, Pin to the Earth, Revoke Existence, Rise of Eagles, Sea God's Revenge, Voyage's End, Aegis Angel, Battlewise Hoplite, Cloaked Siren, Coral Barrier, Frost Lynx, Kapsho Kitefins, Mahamoti Djinn, Mnemonic Wall, Nimbus Naiad, Omenspeaker, Oreskos Sun Guide, Serra Angel, Skyspear Cavalry, Sphinx's Disciple.

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