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Create powerful combos with Trail of Mystery + Morphs/Manifested Creatures.
In order to set up for the combos I need early game removal.
Explanation of a few cards:
Taigam's Scheming: Set up draws and discard cards that are not needed.
Kin-Tree Invocation: Giant tokens pretty much. Plays well into combos from Trail of Mystery.
Silumgar, The Drifting Death: Fun combo with Crux of Fate and a solid way to get a 7/7 token from Kin-Tree Invocation.
Palace Siege: Leech life or return a creature card at the beginning of your upkeep. Forces you oppononent to exile creatures or deal with the enchantment. What's not to like?
Tasigur, The Golden Fang: An incredible card that forces your opponent to make difficult choices. Also a very good combo with Kin-Tree Invocation.
A very situational but crazy early game combo with:
Tasigur, The Golden Fang
Kin-Tree Invocation
Taigam's Scheming:
Turn 1: Land Drop (Dismal Blackwater or Opulent Palace)
Turn 2: Land Drop (Swamp/Forest) Taigam's Scheming - Put 4 cards into the graveyard and leave the last one on top (preferably the card you need after or in turn 3.
Turn 3: Land Drop (Forest/Swamp) Delve into Tasigur, The Golden fang for 1 swamp and a Kin-Tree Invocation for the last 2 (swamp/forest) to get a 4/5 and a 5/5 in play!
Note
I know there are a lot of other powerful removal spells such as Heroes Downfall etc. but I am new to MTG. Therefore I am also looking at an economical aspect of playing with cards that do not rotate out when Magic Origins arrive. Keep this in mind.
I consider switching the 2 Silumgar, The Drifting Death with 2 more Tasigur, The Golden Fang. Though I found that Silumgar is incredible at fighting off Constellation Decks that whip Hornet Queens into play. :)
Feel free to comment and give feedback. :)
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» | Revisione 2 | Marzo 1, 2015 | VilladsDK | |||
Revisione 1 | Marzo 1, 2015 | VilladsDK |