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I know exactly what you're thinking. This deck.... what to these cards have to do with each other? How do they work together? Well, it's so nice of you to ask. Although this does look like a nonsense deck, it does work together in an amazing way. The Goal? There are 2 cards you need to win the game.
Get those cards, and there is nothing an opponent can do.
And whatever you do, make sure you are able to counter anything an opponent does in response.
Start with getting enough mana to pay for presence of Gond, and if you don't have it, get enough to pay for Plea for Guidance.
Use cards like Commune with the Gods or Divination or Plea for Guidance to find Presence of Gond and Intruder Alarm. Make sure not to put down intruder alarm until Presence of Gond is enchanting a defender creature such as Wall of Shards, and you have enough to counterspell on top of it.
When you have those 2 down, tap Presence of Gond to get an elf and activate intruder alarm, which will untap Gond. Do this as many times as you want. Above 3 trillion is best.
Then, on your next turn, attack your opponent with 3 trillion 1/1 elves. You win.
If an enchantment is sent to the graveyard, use Tragic Poet.
If somebody counters your enchantment, counter that counter.
If you can't find cards needed, use Commune with the Gods or Divination.
Always make sure you have enough to counter anything your opponent does to you.
If you would like yourself to be basically indestructible no matter what happens, attach Presence of Gond to Oreskos Sun Guide.
There is also a card called Coat of Arms... never mind.
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Confronta | Revisione | Creati | Di | |||
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» | Revisione 4 | Maggio 15, 2015 | PeppoWalker88 | |||
Revisione 3 | Maggio 13, 2015 | PeppoWalker88 | ||||
Revisione 2 | Maggio 13, 2015 | PeppoWalker88 | ||||
Revisione 1 | Maggio 13, 2015 | PeppoWalker88 |