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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
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Zeige Revision 68. There is a more recent version of this deck.
The goal of the deck is simple: get Liquimetal Coating and Isochron Scepter with an imprinted 2cc instant "destroy artifact" on the board as quickly as possible. The deck have 10x "destory artifacts" in 2x Abrade, 4x Destructive Revelry and 4x Smash to Smithereens. Liquimetal Coating changes your opponent's biggest threats (creature, enchantment, land, etc.) into an artifact so it can be destroy by the imprinted scepter. Reuse this strategy till either your opponent runs out of threats or lands to play their spells.
Getting all these cards in play will always be a challenge. Having Liquimetal Coating on the board gives you the best shot at winning. If your opening hand does not include Liquimetal Coating and a couple of lands, try to mulligan till you get one. After the first mulligan, if you still do not have Liquimetal Coating in your hand, hopefully, your hand includes Fabricate to help you fetch it from your deck. Karn, the Great Creator can also fetch Liquimetal Torque and Spellskite from outside the game. This is because, without Liquimetal Coating/Liquimetal Torque, it is hard for the deck to do its job unless your opponent's deck is made up of all artifacts (ex. Affinity). When you are destroying artifacts with Destructive Revelry and Smash to Smithereens, you are also providing direct damage to your opponent.
For lands, the deck includes a few shock-lands (Stomping Ground, Steam Vents, Bleeding Pool), a couple of battle-lands (Cinder Glade) and some basic lands (Forest, Mountain, Island). Fetch-lands (Misty Rainforest, Scalding Tarn, Wooded Foothills) and Sylvan Scrying are here to get all the lands the deck needs. Academy Ruins is here in case your opponent puts one of your key artifacts in the graveyard, you can bring it back from your graveyard to your library to draw on your next turn. There is one man-land (Ragine Ravine) in the deck to win games after your opponents board is clean and attack them is the only way to finish them off.
The creatures in this deck are mostly for defense. Sylvan Caryatid can block attacking creatures and accelerate/fix mana for your deck. With the release of Shadow Over Innistrad, we get Thing in the Ice. With a bunch of instants and sorceries in this deck, removing the 4 ice counters shouldn't be that difficult. Once, Awoken Horror comes into play, it clears the board by returning all non-horror creatures to your opponent's hand and now they have to deal with your 7/8 Horror creature.
The sideboard includes cards that deal with my meta group. Spellskite is there to change direct removal spells that might target Liquimetal Coating and Isochron Scepter and "storm" decks. Melira, Sylvok Outcast is here to stop Infect decks. Liquimetal Torque is here to give you another way to turn everything into an artifact. Nature's Claim deals with when the opponent locks me out with Chalice since the majority of my spells are 2cc. and can also be imprinted onto Isochron Scepter. Leyline of Sanctity stops Burn decks. As for graveyard hate, the deck includes Scavenging Oozes which grows bigger as you exile their destroyed permanents in the graveyard. Round out with Firespout and Pyroclasm to help with clean the board if I am overwhelmed by token decks.
Please let me know what you think! :)
Update: Since Mycosynth Lattice is not legal anymore in Modern, I replace it with the legendary planeswalker: Karn, the Great Creator and Artifact: Liquimetal Torque. Karn can turn any non-creature into an artifact each turn and can help search for the combo pieces outside the game once the sideboard cards are switched into the main deck. I also took out 2x Scavernging Ooze and have 4 in the sideboard is not needed.
Delete - Mycosynth Lattice x1 Scavernging Ooze x2
Add - Karn, The Great Creator x1 Liquimetal Torque x2
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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