deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Pir n' Toothy, an imaginary good deck (EDH / Commander) [Revisão 19]

Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para outros:

Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

Visualizando revisão 19. There is a more recent version of this deck.

CARD-DRAW WINS
And I am going to show you how to draw your whole deck without infinite combos!

Draw till you win.


>Why Pir and Toothy

>Story Time

I played Magic for many years as a Child. As a teenager I started to take part at Modern Tournaments, but during that time a lot of my friends stopped playing. The reason for that was, that our Modern-decks became to strong and the matches did not last longer than a few rounds. That’s why my interest in Magic faded too after some time.
During Corona I found a new LGS in my hood and found a lot of new players playing EDH.
So I restarted to play.
I built many decks and this Pir, Imaginative Rascal/Toothy, Imaginary Friend Deck is the result of 3 years of learning and analyses.

The point is, I don't want to have a deck which finishes within the first 2 turns by lying down 2 cards.

So I worked on building a deck which has amazing synergies in nearly every card.

I pimped it with some counterspells to be able to interact with other combos.

This is the result, I hope you like it.

PS: every card is commented so you can read why I chose those cards for the deck.

> Facts

Because of the the formulation “draw a card” instead of “draw one or more cards” in the textbox of Toothy, Imaginary Friend: “Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.” the effect triggers on each card you draw separately.
Thats why the triggers of Pir, Imaginative Rascal, Hardened Scales, Ozolith, the shattered spire double the amount of counters placed on Toothy, Imaginary Friend, imaginary friend

By blinking Toothy, Imaginary Friend with cards like Essence Flux Toothy, Imaginary Friend leaves the battlefield and will be back immediately. Toothy, Imaginary Friend comes back with no counters but then his effect to draw as many cards as +1/+1/ counters were on Toothy, Imaginary Friend triggers and he gets back the same amount of +1/+1 counters as you draw. If you have one of the double cards like your second commander Pir, Imaginative Rascal, you double the counters.

By playing like that, Toothy, Imaginary Friend grows in an immense speed. Now you can make him unblockable or play cards like Mind over Matter (Discard cards to untap lands or tap blockers) to continue your turn with even more blinks.

So Pir, Imaginative Rascal and Toothy, Imaginary Friend is the right commander for you if you:

  • Want TWO non-cEDH Commanders
  • Play in a Group of 4
  • Want to kill easy 3 opponents at once
  • Like to play as the underdog
  • Like the mechanic of doubling counters
  • Like interaction
  • Have simply good taste

>Starting Hands

In most cases, a good starting hand will have:

The goal is to bring Toothy, Imaginary Friend to play as fast as possible and give him a few counters so you will go to card advantage if the opponent is able to kill Toothy, Imaginary Friend.
With a bunch of counterspells you are able to eliminate fast combos of your opponents or counter their approaches to kill Toothy, Imaginary Friend to fast..

>How to get things done and how much turns do you need?

Perfekt start example:
Turn 1: forest with utopia sprawl (blue) and Mana Crypt with swiftfoot boots
Turn 2: Island with Crypt and forest (utopia sprawl) bring 5 mana so cast Toothy, Imaginary Friend with boots equipped

Meanwhile free counterspell for combos by opponents like thassa’s oracle

Turn 3: forest with hardened scales and island with brainstorm brings 6 counter on Toothy, Imaginary Friend and filter to your deck with brainstorm. Essence Flux on Toothy, Imaginary Friend draws another 6 cards and brings 12 +1/+1/ counters on Toothy, Imaginary Friend
Turn 4: blink Toothy, Imaginary Friend, go on 24 counters make him unblockable for 25 commander damage or ramp and bring mind over matter and cast your whole deck by discarding cards to untap lands and blinking Toothy, Imaginary Friend again and again and draw till you win with Jace, Wielder of Mysteries or Laboratory Maniac.

There are many combinations of plays where you can bring Toothy, Imaginary Friend quite fast and start blinking. For example with Jeweled Lotus or Utopia sprawl and Arbor Elf.
A lot of ramp, and “multiple-blinks” like displacer kitten help during midgame.
Mass removal like Cyclonic rift, Counterspells, removal like beast within help to keep the opponent under control till your engine is working.

Average start:
You start ramping within the first few turns and try to keep open mana for counterspells.
For example:
Turn 1: tapped land
Turn 2: second land an Nature's Lore
Turn 3: Pir, Imaginative Rascal and one open blue land for swan song or an offer you can’t refuse
Turn 4 Toothy, Imaginary Friend and one open mana to protect Toothy, Imaginary Friend
Turn 5: first counters on Toothy, Imaginary Friend, start blinking and draw new counterspell

To sum it up:
This deck is able to interact with the opponents within 1-2 turns depending on the spells in your opening hand.
Also ist is able to get the card draw engine running within 3-5 turns and is able to draw a lot of new interaction by this.

>This can be a problem

There are some cards which can be a problem to this deck:
Prevent card draw:

  • Narset, Parter of Veils
  • Spirit of the Labyrinth
    For those cards you need to keep your counterspells together and if you see that the deck of your opponent could play cards like that you should also hold your removal ready.
    Think about one to two turns ahead and plan when you want to escalate your draw and when you give yourself and your lands some time to be ready.

The same procedure applies on draw punishment like Nekusar, the Mindrazer or Underworld Dreams.

Another problem can be someone who is able to remove fast and a lot. That means if someone is killing our Toothy, Imaginary Friend before we are able to get some counters on it we will be slowed down effectively. Like the problems before, we can counter, but we can also blink Toothy, Imaginary Friend to get rid of being targeted.

To put it all in a nutshell, this deck is able to deal with a lot of problems because of its huge number of counterspells.

(also they can be shuffled back to the library by Feldon's Cane ;) )

>Every Card Decision

>Commander

>Pir, Imaginative Rascal

Pir helps to double Toothy’s trigger but also improves cards like Midnight clock

>Toothy, Imaginary Friend

The whole deck plays around toothy. Toothy kills by commander damage or explodes in massive card draw to push your other cards or to “combo” with Mind over Matter

>Draw and blinking Toothy to draw even more

>Blur

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Brainstorm

Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 3 extra counters on Toothy, Imaginary Friend

>Displacer Kitten

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Essence Flux

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Mystic Remora

Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 1 extra counter on Toothy, Imaginary Friend

>Planar Incision

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Rhystic Study

Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 1 extra counter on Toothy, Imaginary Friend

>Siren's Ruse

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Sylvan Library

draw is allways good, but with toothy it is also a minimum of 3 extra counters on toothy

>Thassa, Deep-Dwelling

By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.

>Protect toothy and me

>Feldon's Cane

If something went wrong I can shuffel my graveyard back to my library and won't die to card draw

>Lightning Greaves

protect Toothy, Imaginary Friend and give haste to him after blinking

>Swiftfoot Boots

protect Toothy, Imaginary Friend and give haste to him after blinking

>unblockable Toothy

>Leap

make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw

>Rancor

give trample to Toothy, Imaginary Friend and keep it if Toothy, Imaginary Friend gets destroyed

>Shadow Rift

make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw

>Slip Through Space

make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw

>Counterspell

>An Offer You Can't Refuse

amazing counterspell for one mana, which counters garanteed. (able to counter non creature combo pieces and removal)

>Counterspell

THE CLASSIC, able to counter every type of spell for two mana

>Fierce Guardianship

As soon as you got Toothy, Imaginary Friend, you can counter for free, so protect your spells and permanents and counter non creature combo pieces

>Force of Negation

exile a blue: you can counter for free, to protect your spells and permanents and counter non creature combo pieces pieces

>Force of Will

BEST COUNTER EVER: remove a blue: counter everything. protect your stuff and counter every combo-piece you wish for

>Insist

with this card you can protect your unblockable spells, your counter spells, your blinks or Mind over Matter AND it gives you a card for the Toothy, Imaginary Friend trigger. It pulls counterspells of your opponents, thats why I count it as a kind of "pre-counter"

>Mana Drain

THE CLASSIC, able to counter every type of spell for two mana and ramps for you. One of the best counterspells ever

>Remand

Midlevel counter but with carddraw for time-advantage and trigger of Toothy, Imaginary Friend

>Swan Song

amazing counterspell for one mana, which counters garanteed. (able to counter non creature combo pieces and removal)

>Veil of Summer

counter your opponents counterspells for one mana, protect your Toothy, Imaginary Friend of black and blue removal and draw a card. all together for 1 mana

>Voidslime

If something wents wrong and you will draw yourself to death with Toothy, Imaginary Friend die-trigger you are able to counter that trigger. If you don't need it you are able to counter anything else

>Tutor

>Mystical Tutor

search for blink, draw, counterspell, massremoval whatever you need at the moment. allways try to cast that card in the endstep of the player right before you so you draw it kind of immediatelly

>if your in love with infinite combo:

One classic Simic combo which could fit into a Pir and Toothy deck:

Thassa’s Oracle or Laboratory Maniac or
Jace, Wielder of Mysteries with Hermit Druid and not basics.

Sideboard

This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
Mão (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nome

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidade combinada

Quantidade mínima:
Carta:

Cálculo personalizado

Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
  Nome Mão Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades Adicionais

Incorporado para Fóruns ou Websites

Para fóruns e blogs favor selecionar uma das opções de BB-Code. Para websites e fóruns que suportem HTML (p.ex. Wizards Community Forums) você pode usar as opções de HTML!

Link para esse deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nome de Carta Tipo Mana Raridade Salt
Um oferecimento edhrec.com!
Aqui estão todas as revisões desse deck. Clique em uma revisão para visualizar o deck como ele era anteriormente.
  Comparar Revisão Criado Por
Revisão 24 Setembro 30, 2023 AToTheP
Revisão 23 Maio 9, 2023 AToTheP
Revisão 22 Abril 26, 2023 AToTheP
Revisão 21 Abril 26, 2023 AToTheP
Revisão 20 Abril 26, 2023 AToTheP
» Revisão 19 Abril 26, 2023 AToTheP
Revisão 18 Abril 25, 2023 AToTheP
Revisão 17 Abril 25, 2023 AToTheP
Revisão 16 Abril 25, 2023 AToTheP
Revisão 15 Abril 25, 2023 AToTheP
Revisão 14 Abril 25, 2023 AToTheP
Revisão 13 Abril 25, 2023 AToTheP
Revisão 12 Abril 25, 2023 AToTheP
Revisão 11 Abril 25, 2023 AToTheP
Revisão 10 Abril 25, 2023 AToTheP
Revisão 9 Abril 23, 2023 AToTheP
Revisão 8 Abril 14, 2023 AToTheP
Revisão 7 Abril 14, 2023 AToTheP
Revisão 6 Abril 14, 2023 AToTheP
Revisão 5 Abril 9, 2023 AToTheP
Revisão 4 Abril 9, 2023 AToTheP
Revisão 3 Abril 9, 2023 AToTheP
Revisão 2 Abril 9, 2023 AToTheP
Revisão 1 Abril 9, 2023 AToTheP
Não existem comentários para esse deck ainda.
nomes de carta em Inglês serão automaticamente linkados.
Além disso, você pode usar BBCode (como [b][/b], [url=...][/url] e etc.) aqui!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.