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Visualizando revisão 22. There is a more recent version of this deck.
I played Magic for many years as a Child. As a teenager I started to take part at Modern Tournaments, but during that time a lot of my friends stopped playing. The reason for that was, that our Modern-decks became to strong and the matches did not last longer than a few rounds. That’s why my interest in Magic faded too after some time.
During Corona I found a new LGS in my hood and found a lot of new players playing EDH.
So I restarted to play.
I built many decks and this Pir, Imaginative Rascal/Toothy, Imaginary Friend Deck is the result of 3 years of learning and analyses.
The point is, I don't want to have a deck which finishes within the first 2 turns by lying down 2 cards.
So I worked on building a deck which has amazing synergies in nearly every card.
I pimped it with some counterspells to be able to interact with other combos.
This is the result, I hope you like it.
PS: every card is commented so you can read why I chose those cards for the deck.
Because of the the formulation “draw a card” instead of “draw one or more cards” in the textbox of Toothy, Imaginary Friend: “Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.” the effect triggers on each card you draw separately.
Thats why the triggers of Pir, Imaginative Rascal, Hardened Scales, Ozolith, the shattered spire double the amount of counters placed on Toothy, Imaginary Friend, imaginary friend
By blinking Toothy, Imaginary Friend with cards like Essence Flux Toothy, Imaginary Friend leaves the battlefield and will be back immediately. Toothy, Imaginary Friend comes back with no counters but then his effect to draw as many cards as +1/+1/ counters were on Toothy, Imaginary Friend triggers and he gets back the same amount of +1/+1 counters as you draw. If you have one of the double cards like your second commander Pir, Imaginative Rascal, you double the counters.
By playing like that, Toothy, Imaginary Friend grows in an immense speed. Now you can make him unblockable or play cards like Mind over Matter (Discard cards to untap lands or tap blockers) to continue your turn with even more blinks.
So Pir, Imaginative Rascal and Toothy, Imaginary Friend is the right commander for you if you:
In most cases, a good starting hand will have:
The goal is to bring Toothy, Imaginary Friend to play as fast as possible and give him a few counters so you will go to card advantage if the opponent is able to kill Toothy, Imaginary Friend.
With a bunch of counterspells you are able to eliminate fast combos of your opponents or counter their approaches to kill Toothy, Imaginary Friend to fast..
Turn 1: forest with utopia sprawl (blue) and Mana Crypt with swiftfoot boots
Turn 2: Island with Crypt and forest (utopia sprawl) bring 5 mana so cast Toothy, Imaginary Friend with boots equipped
Meanwhile free counterspell for combos by opponents like thassa’s oracle
Turn 3: forest with hardened scales and island with brainstorm brings 6 counter on Toothy, Imaginary Friend and filter to your deck with brainstorm. Essence Flux on Toothy, Imaginary Friend draws another 6 cards and brings 12 +1/+1/ counters on Toothy, Imaginary Friend
Turn 4: blink Toothy, Imaginary Friend, go on 24 counters make him unblockable for 25 commander damage or ramp and bring mind over matter and cast your whole deck by discarding cards to untap lands and blinking Toothy, Imaginary Friend again and again and draw till you win with Jace, Wielder of Mysteries or Laboratory Maniac.
There are many combinations of plays where you can bring Toothy, Imaginary Friend quite fast and start blinking. For example with Jeweled Lotus or Utopia sprawl and Arbor Elf.
A lot of ramp, and “multiple-blinks” like displacer kitten help during midgame.
Mass removal like Cyclonic rift, Counterspells, removal like beast within help to keep the opponent under control till your engine is working.
You start ramping within the first few turns and try to keep open mana for counterspells.
For example:
Turn 1: tapped land
Turn 2: second land an Nature's Lore
Turn 3: Pir, Imaginative Rascal and one open blue land for swan song or an offer you can’t refuse
Turn 4 Toothy, Imaginary Friend and one open mana to protect Toothy, Imaginary Friend
Turn 5: first counters on Toothy, Imaginary Friend, start blinking and draw new counterspell
This deck is able to interact with the opponents within 1-2 turns depending on the spells in your opening hand.
Also ist is able to get the card draw engine running within 3-5 turns and is able to draw a lot of new interaction by this.
There are some cards which can be a problem to this deck:
Prevent card draw:
The same procedure applies on draw punishment like Nekusar, the Mindrazer or Underworld Dreams.
Another problem can be someone who is able to remove fast and a lot. That means if someone is killing our Toothy, Imaginary Friend before we are able to get some counters on it we will be slowed down effectively. Like the problems before, we can counter, but we can also blink Toothy, Imaginary Friend to get rid of being targeted.
To put it all in a nutshell, this deck is able to deal with a lot of problems because of its huge number of counterspells.
(also they can be shuffled back to the library by Feldon's Cane ;) )
Pir helps to double Toothy’s trigger but also improves cards like Midnight clock
The whole deck plays around toothy. Toothy kills by commander damage or explodes in massive card draw to push your other cards or to “combo” with Mind over Matter
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 3 extra counters on Toothy, Imaginary Friend
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 1 extra counter on Toothy, Imaginary Friend
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
Draw is always good, but with Toothy, Imaginary Friend it is also a minimum of 1 extra counter on Toothy, Imaginary Friend
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
draw is allways good, but with toothy it is also a minimum of 3 extra counters on toothy
By blinking Toothy, Imaginary Friend you draw as many cards as +1+1/ counters are on thoothy and toothy gets the counters back for drawing those. If you have Pir, Imaginative Rascal or another "double counter" cards you double the counters on Toothy, Imaginary Friend too.
If something went wrong I can shuffel my graveyard back to my library and won't die to card draw
protect Toothy, Imaginary Friend and give haste to him after blinking
protect Toothy, Imaginary Friend and give haste to him after blinking
make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw
give trample to Toothy, Imaginary Friend and keep it if Toothy, Imaginary Friend gets destroyed
make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw
make Toothy, Imaginary Friend hard to block / unblockable to kill with one hit (21 commander damage) also draw
amazing counterspell for one mana, which counters garanteed. (able to counter non creature combo pieces and removal)
THE CLASSIC, able to counter every type of spell for two mana
As soon as you got Toothy, Imaginary Friend, you can counter for free, so protect your spells and permanents and counter non creature combo pieces
exile a blue: you can counter for free, to protect your spells and permanents and counter non creature combo pieces pieces
BEST COUNTER EVER: remove a blue: counter everything. protect your stuff and counter every combo-piece you wish for
with this card you can protect your unblockable spells, your counter spells, your blinks or Mind over Matter AND it gives you a card for the Toothy, Imaginary Friend trigger. It pulls counterspells of your opponents, thats why I count it as a kind of "pre-counter"
THE CLASSIC, able to counter every type of spell for two mana and ramps for you. One of the best counterspells ever
Midlevel counter but with carddraw for time-advantage and trigger of Toothy, Imaginary Friend
amazing counterspell for one mana, which counters garanteed. (able to counter non creature combo pieces and removal)
counter your opponents counterspells for one mana, protect your Toothy, Imaginary Friend of black and blue removal and draw a card. all together for 1 mana
If something wents wrong and you will draw yourself to death with Toothy, Imaginary Friend die-trigger you are able to counter that trigger. If you don't need it you are able to counter anything else
search for blink, draw, counterspell, massremoval whatever you need at the moment. allways try to cast that card in the endstep of the player right before you so you draw it kind of immediatelly
doubles the counters put on Toothy, Imaginary Friend
doubles the counters put on Toothy, Imaginary Friend
doubles the counters put on Toothy, Imaginary Friend AND gives extra counters
double the existing counters on Toothy, Imaginary Friend at instant speed without removing Toothy, Imaginary Friend form play or from combat
doubles the counters put on Toothy, Imaginary Friend at the beginning of the next combat phase when he blinks a. Saves the counters on toothy if he got removed
one sided boardwipe, total staple in blue, shifts the whole game for your side.
best green removal, is even able to destroy lands in instant speed
1 mana commander removal in instant speed
1 mana commander removal in instant speed
remove your opponents commander till they are able to remove an enchantment
easy way to win against all opponents at once by drawing your whole deck with Toothy, Imaginary Friend
when you drew a bunch of cards this cards gives you big flying hasty buddies to kill in the same turn as you played her. (legal from 12.5.23 on)
easy way to win against all opponents at once by drawing your whole deck with Toothy, Imaginary Friend
the biggest powerhouse of the deck. This card enables you to use the tons of cards you drew after you ran out of mana. Every game so far i won when i played that card. it untaps your lands by discarding cards you don't need at the moment. It taps the blockers of your opponents or even their lands. also there would be tons of infinit combos with this card for drawing an mana (but we play this deck without infinite combo)
by being able to draw your whole deck within one turn up to two times, this cards gives you an average of about 10 8/8 Krakens for two mana within 1 turn.
this card gives you carddraw, creatures with the power of Toothy, Imaginary Friend (without extra draw) and gives you a onesided boardwipe. the great thing aout this deck ist that most of the time you are able to ulty this planeswalker the turn you played it.
1 Mana ramp, in combination with Utopia Sprawl it gives 2 Mana
2 Mana Ramp and color fixing
2 Mana Ramp and color fixing plus +1/+1 counter for Toothy, Imaginary Friend
1 Mana ramp with color fixing
ramp with no maximum Handsize
2 Mana ramp with carddraw
Mana rock with higher value than its manacost. play Toothy, Imaginary Friend first turn
Mana rock with higher value than its manacost
Mana rock with higher value than its manacost
Mana Rock which wheels your hand. (within a 4 player round and with Pir, Imaginative Rascal on the field it just takes two rounds to trigger)
2 Mana Ramp and color fixing (search Breeding Pool)
2 Mana Island Ramp
Mana rock with higher value than its manacost
ramp with no maximum Handsize
2 Mana Ramp and color fixing (search Breeding Pool)
1 Mana blue ramp, in combination with Arbor Elf it gives 2 Mana
1 Mana green ramp, in combination with Arbor Elf it gives 2 Mana
Colorfixing
untaped green land which can remove opponent-cards
prevent your blink spells from being countered
Colorfixing
Colorfixing (Both Basic Types)
Colorfixing
Colorfixing
Colorfixing and thin out your deck from lands
Colorfixing and thin out your deck from lands
Just basics (target for fetchies)
Colorfixing
Just basics (target for fetchies)
Colorfixing and thin out your deck from lands
untaped blue land which can bounce opponent-cards or protect your own cards by bouncing
Colorfixing and thin out your deck from lands
Colorfixing
no maximum handsize
Colorfixing and thin out your deck from lands
Colorfixing and thin out your deck from lands
Colorfixing
Colorfixing and thin out your deck from lands
Colorfixing and thin out your deck from lands
Colorfixing
One classic Simic combo which could fit into a Pir and Toothy deck:
Thassa’s Oracle or Laboratory Maniac or
Jace, Wielder of Mysteries with Hermit Druid and not basics.
also you could mind over matter combo with each card which taps for carddraw like: Arcanis the Omnipotent or Jace's Archivist or Temple Bell or the one ring
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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Revisão 24 | Setembro 30, 2023 | AToTheP | ||||
Revisão 23 | Maio 9, 2023 | AToTheP | ||||
» | Revisão 22 | Abril 26, 2023 | AToTheP | |||
Revisão 21 | Abril 26, 2023 | AToTheP | ||||
Revisão 20 | Abril 26, 2023 | AToTheP | ||||
Revisão 19 | Abril 26, 2023 | AToTheP | ||||
Revisão 18 | Abril 25, 2023 | AToTheP | ||||
Revisão 17 | Abril 25, 2023 | AToTheP | ||||
Revisão 16 | Abril 25, 2023 | AToTheP | ||||
Revisão 15 | Abril 25, 2023 | AToTheP | ||||
Revisão 14 | Abril 25, 2023 | AToTheP | ||||
Revisão 13 | Abril 25, 2023 | AToTheP | ||||
Revisão 12 | Abril 25, 2023 | AToTheP | ||||
Revisão 11 | Abril 25, 2023 | AToTheP | ||||
Revisão 10 | Abril 25, 2023 | AToTheP | ||||
Revisão 9 | Abril 23, 2023 | AToTheP | ||||
Revisão 8 | Abril 14, 2023 | AToTheP | ||||
Revisão 7 | Abril 14, 2023 | AToTheP | ||||
Revisão 6 | Abril 14, 2023 | AToTheP | ||||
Revisão 5 | Abril 9, 2023 | AToTheP | ||||
Revisão 4 | Abril 9, 2023 | AToTheP | ||||
Revisão 3 | Abril 9, 2023 | AToTheP | ||||
Revisão 2 | Abril 9, 2023 | AToTheP | ||||
Revisão 1 | Abril 9, 2023 | AToTheP |