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The fundamental premise is that wheels are a better option than shared draw cards like howling mine and similar. The goal is to be able to empty your hand, summon your commander, and then pop a wheel for maximum effect. Being able to empty our hand quickly via Foretell, Suspend, Morph and extra land drops will help us, hopefully, benefit more from popping a wheel than our opponents.
The main method of killing our opponents is by swarming the board with creatures, sometimes even buffing them.
Removal is pretty basic with the addition of Bounce + Wheels for laughs.
There is some bloating going on with high cost creatures, and admittedly I could get rid of some of them, but I just love them too much.
In the final version of the deck I ended up leaving Hull Breacher and Narset out. They kind of don’t combo well with Xyris, and they aren’t much fun for your opponents. I don’t mind building a powerful deck, but I still want everyone at the table to have fun. I didn’t see making my opponents all discard and not draw as a fun option.
The deck could and should likely have more / any tutors in it. I was planning on testing the deck to see if it worked without them before adding them in.
Please feel free to provide comments criticism or suggestions!
I hope you enjoy!
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
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Probabilità Addizionali |
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