For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
MAIN STRENGTHS:
Infinite Elf Tokens as early as turn 4. (See below for details)
MANA
Best Case Scenario:
Turn 3, I'm looking to enchant any of my elves with Presence of Gond.
Hopefully I have 1 of my 4 Intruder Alarm to play the turn after. I play this after Presence of Gond just in case my opponent has a card in play that can take advantage of my Int. Alarm before I can.
Once Int. Alarm resolves, Tap my enchanted creature for my 1/1 elf. Once it hits the board, creature entry triggers untap of all creatures, allowing me to tap and pump for infinite.
Turn 4 is the fastest I've gotten the loop. Winning with my infinite 1/1's turn 5 (90% of the time they are at least 3/3's b/c of my Archdruid, Imperious, or Champion.
SIDE STRENGTHS:
Let me know what ya think.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |