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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 51. There is a more recent version of this deck.
This is a disruptive deck with a storm finish.
The deck uses interaction to disrupt opponents' game plans until the pieces are assembled for a large storm turn.
The storm lines are:
or
Once you have a storm count and have drawn / milled your deck then two ways to win:
Ramp in the command zones means card draw is more important in the opening hand, but ideally you want one piece of ramp to get Kykar online for turn 3 rather than turn 4.
Power 7: Relatively tuned, potential to explosively win in a single turn, and high amount of interaction.
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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