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This is my take on a prison deck. A prison deck, is deck that prevents attacking, unless your opponen pay a cost. A single prison affect can be annoying, but a whole bunch of prison affects just prevents attacking. Ghostly Prison, and Sphere of Safety, provide affects that can shut down many creature based decks. Nevermore, and Runed Halo, are the decks protection against combo decks. Nevermore can shut down Storm by naming Grapeshot and Scapeshift by naming, you guesed it, Scapeshift. Runed Halo is great gainst Bogles, since your opponent's aura loaded creature fails to deal you any damage. Wrath of God and Path to Exile, are your control cards, incase anyone has a creature you just can't beat. Your win conditions are Sigil of the Empty Throne, Archangel of Tithes (which also has a prison affect), and Luminarch Ascension. There is sideboard hate against graveyard based strategies, storm and burn. Greater Auramancy is sideboard protection from enchantment hate. I am open to any suggestions on how to improve this deck.
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