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Looking at building the best possible tokens deck for the upcoming standard by comparing 4 possible options. This version is Naya.
Why play Naya?
1) We get the best of both decks all rolled up into one.
*There are strong plays at every slot on the curve.
2) There is a good balance between our protectionspells and our removal.
3) The sideboard can account for most anything we will face.
*of course, it will change depending on the meta.
4) We actually play less gates.
5) There are many ways to trigger Divine Visitation.
*playing enchantments can be like taking a turn off sometimes, however this deck has 13 ways to trigger DV on turn 5.
Where the deck struggles?
1) Cutting Benalish Marshall.
*it may be the best creature the tokens strategy can play, and we've been forced to cut it for mana restrictions.
2) The mana base is clunky.
*we are not going to curve our lands out untapped as often with this deck as in the two color builds.
3) Synergy Lost.
we are playing less Goblins for Siege-Gang Commander to abuse.
the deck plays less mentor creatures, taking away some needed pump.
Overall:
*I'm not sure going three colors is worth it. The red elements of the deck does help makes it far more balanced, however it also has some great weaknesses.
*Losing Benalish Marshal is huge. It makes an army of tokens so much better.
*I would need to test things out upon release, but I would run Selesnya over Naya out of the gate. It just looks like a smoother deck.
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Weitere Wahrscheinlichkeiten |
Vergleichen | Revision | Erstellt | Von | |||
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» | Revision 3 | Oktober 21, 2018 | bradcoish23 | |||
Revision 2 | September 19, 2018 | bradcoish23 | ||||
Revision 1 | September 19, 2018 | bradcoish23 |