Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
So I wanted to try to build an aggro deck with two creatures that doubled as anthem effects. Without going up in curve to play Trostani, I decided to try to put Judith, the Scourge Diva and Benalish Marshal in the same deck. This task is nearly impossible using traditional mana bases, however if I play Unclaimed Territory naming humans it makes it far more plausible.
After justifying the inclusion of Marshal and Judith in the same deck I started looking for other Mardu colored humans to fill out the deck. Here i what I concluded:
a) Fireblade Artist
*while being difficult to cast, he provides an alternative way to finish off games and haste is a bonus to get in a few extra points of damage at any point of the game.
b) Dire-Fleet Daredevil
gives the deck a way to play removal without having to dedicate a ton of slots to it.
great to have versatility in the creatures, decent on turn 2 while being far better later in games.
c) Rix Maadi Reveler
*same idea as DFD, ok on turn 2 but even better later in games.
d) Tajic, Legion's Edge
*I like everything Tajic brings to the table, however I only see room for 1 copy.
e) Haazda Marshal
*Getting a free creature or two throughout a game is a decent reward with 7 anthem effects floating around.
f) Dauntless Bodyguard
*2 power on turn 1 is nothing to sneeze at and as a midgame play it is nice to target your anthems.
Other Cards:
g) Legion's Landing
*not a human, but can be easily cast. It has far more upside than any human we can cast.
h) Skewer the Critics
*it will cost 1 and is our back pocket way to finish off games or clear the path.
i) Light up the Stage
*keeps the deck rolling when it runs out of gas.
Conclusions:
*most creatures have more uses then just attacking. This versatility gives this aggro deck a better chance to win in matchups where aggro would struggle.
*the ability to do a lot of incidental damage gets the deck past board stalls and provides those last few points of damage aggro decks often struggle with.
*I like that the deck has pseudo card draw built in, where you do not have to sacrifice your aggressive play to get some of your hand back.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades adicionales |