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Tear their hand apart and remove everything in stage 1. Hopefully they get greedy and you get a nice two or three for one with a sweeper or declaration. In stage 2 we start dropping our planeswalkers and really take control of the game. We add in another board wipe here for fun or just keep picking off their threats one by one. Stage 3 we have complete control and our planeswalkers slowly grind out a victory.
After sideboard is fun because we just played a grindy game one where hopefully we stopped everything they tried to do. The big thing here is they never say a creature all game 1 on our side, so out comes most of the removal as they either try to focus on our walkers or go faster to go under our Fumigate. All the sideboard creatures we can bring in help stall an opponent by forcing lands/creatures to enter tap, gaining us back life or having flash, all of which they probably will not be expecting.
Otherwise the sideboard has options at 6 drop walker depending on what you need. You have a couple Nahiri for certain matchups, in which case you also bring in Emrakul. There are a couple extra board wipes in case they are pure aggro. The one of Fragmentize is your just in case you run into shannigans card.
The decks weakness, in game 1 at least, is other control decks. You are playing a lot of sweepers and they will be practically dead draws in this matchup. The beauty is that they will also remove theirs game 2 and then you bring in your creatures in place of them.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
Facce: |
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Confronta | Revisione | Creati | Di | |||
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» | Revisione 2 | Ottobre 8, 2016 | bradcoish23 | |||
Revisione 1 | Ottobre 8, 2016 | bradcoish23 |