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The maindeck is control based.
-All the creatures survive a flipped Avacyn or Radiant Flames with at least 4 toughness.
-there is a removal package of 14 cards, most of which are for creatures. There are also path's for walkers, as well as anguished unmaking which doubles as removal for vehicles and the combo deck stopper. Stasis Snare and Blighted Fen are there mainly for Emrakul.
*The strength of control is usually the sideboard where you adjust your answers to maximize your advantage for games two and three. For this deck the game plan is to get out of control and go hardcore reanimator. The bonus is the main deck has all the setup pieces you need for control, so the sideboard is 15 pure reanimator triggers and targets.
After game 2 you have the option to stay reanimator or you can swap back to control.
What you take out to switch deck:
x4 Avacyn
x2 Chandra
x2 Gideon
x2 Kalitas
5 pieces of removal depending on the matchup.
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |