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Mardu control w/ reanimator sideboard (Standard)

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The maindeck is control based.
-All the creatures survive a flipped Avacyn or Radiant Flames with at least 4 toughness.
-there is a removal package of 14 cards, most of which are for creatures. There are also path's for walkers, as well as anguished unmaking which doubles as removal for vehicles and the combo deck stopper. Stasis Snare and Blighted Fen are there mainly for Emrakul.

*The strength of control is usually the sideboard where you adjust your answers to maximize your advantage for games two and three. For this deck the game plan is to get out of control and go hardcore reanimator. The bonus is the main deck has all the setup pieces you need for control, so the sideboard is 15 pure reanimator triggers and targets.

After game 2 you have the option to stay reanimator or you can swap back to control.

What you take out to switch deck:
x4 Avacyn
x2 Chandra
x2 Gideon
x2 Kalitas
5 pieces of removal depending on the matchup.

Tags

Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problemas: Not legal in this format: Aether Hub, Anguished Unmaking, Archangel Avacyn // Avacyn, the Purifier, Bedlam Reveler, Blighted Fen, Cathartic Reunion, Chandra, Flamecaller, Declaration in Stone, Emrakul, the Promised End, Gideon, Ally of Zendikar, Harnessed Lightning, Kalitas, Traitor of Ghet, Nahiri, the Harbinger, Needle Spires, Radiant Flames, Ruinous Path, Shambling Vent, Smoldering Marsh, Stasis Snare, Tormenting Voice, Ulamog, the Ceaseless Hunger, Unlicensed Disintegration, Cataclysmic Gearhulk, Combustible Gearhulk, Ever After, Noxious Gearhulk, Refurbish.

Turno: Your life: Opponent's life: Poison counters:
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Graveyard (0)
Exile (0)
Board (0)

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