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Jeskai Control (Standard)

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A standard control deck, the goal is to keep the board pretty clear until I can drop the Gearhulks, or transform the Thing in the Ice.

Game 2, I swap in Linvala instead of the Gearhulks as a finisher, since the extra life makes it that much harder for them to push through the last bit of damage, and an extra body is nice, albeit she doesn't come in with Flash. This also means that any Abrade or Dispossess that get sided in to deal with the Gearhulks get blanked. Thing in the Ice survives Sweltering Suns, Abrade, and Magma Spray, while also blocking their creatures (if they let it). It transforms just from playing the game.

Saheeli has a nice +1 ability, letting me fix my draws to an extent, while also pinging the opponent for 1. Her -2 ability also lets me "double dip" on Gearhulks, triggering the Enter the battlefield ability an additional time. Renegade Map is mana fixing, but also lets me search up basics so I can play the Port Towns untapped.

Wandering Fumeroles will be swapped for Spirebluff Canals as soon as I can get hold of them.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Aether Hub, Cast Out, Disallow, Glimmer of Genius, Harnessed Lightning, Hieroglyphic Illumination, Hour of Devastation, Immolating Glare, Irrigated Farmland, Magma Spray, Nimble Obstructionist, Port Town, Pull from Tomorrow, Renegade Map, Saheeli Rai, Skyline Cascade, Supreme Will, Sweltering Suns, Thing in the Ice // Awoken Horror, Torrential Gearhulk, Wandering Fumarole, Authority of the Consuls, Commit // Memory, Crumble to Dust, Dispel, Imprisoned in the Moon, Linvala, the Preserver, Solemnity, Sphinx of the Final Word.

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» Revision 4 August 12, 2017 Obsidian_Veil
Revision 3 August 8, 2017 Obsidian_Veil
Revision 2 August 8, 2017 Obsidian_Veil
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