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Viewing revision 37. There is a more recent version of this deck.
This commander gets strong quickly.
2 Mana are usually enough to start with.
Focus only on enchanting your Commander. All the other cards, even Kor Spiritdancer and Hero of Iroas, are mostly always used for their special effects, like card draw or cost reduction.
When attaching auras to your commander you can pick an aura out of your deck with equal or less cmc and also attach it to your commander. This brings huge value advantage.
Search for Flickering Ward with a 1 mana aura spell. It can be returned to hand and played again for only one white mana to trigger your stuff and search for more 1 mana aura spells to attach.
Attach Crown of Awe (black + red) and Shield of Duty and Reason (green + blue). Use Benevolent Blessing to also add protection from white, but keep in mind that you can't attach auras to your commander afterwards (due to protection from white), so ONLY use it when you finshed your build or as an emergency instant for white exile staples like Path to Exile and Swords to Plowshares.
Commander Protection against:
Auras with "Vigilance" (Daybreak Coronet, Sentinel's Eyes) ensure, that you can defend yourself after swinging in.
Auras with "Flying" (Angelic Gift, Gryff's Boon) help you to attack unblocked.
Auras with "Protection from creatures" (Unquestioned Authority, Spirit Mantle) allow you to bypass flying creatures AND block creatures unharmed, since you won't get damage from them.
Or just go for "Trample", but since mono white lacks trample use Equipments like O-Naginata or Vorrac Battlehorns.
Amplify your damage with Helm of the Gods, All That Glitters or Eidolon of Countless Battles and go for it.
When something goes wrong, and it probably will, since you will be focused, get your things back with Retether and Mantle of the Ancients.
Lands like Hall of Heliod's Generosity and Mistveil Plains also help.
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Additional Probabilities |
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