Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
Autres
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Bribe everyone at the table with LOTS of extra card draw! Maybe a few hippo tokens too...
Then out of nowhere, win with Approach of the Second Sun, uncounterable, at instant speed, using Boseiju, Who Shelters All, Veil of Summer, Alchemist's Refuge and/or Emergence Zone!
Failing that, keep everyone nice and friendly with your stall enchantments... and more hippo tokens... and win the game with Helix Pinnacle, using Burgeoning, Exploration, Crucible of Worlds, Rites of Flourishing, Smothering Tithe and Tempt with Discovery (along with your Draw effects) to play lots of land and generate tonnes of mana!
Failing THAT, deck yourself with Enter the Infinite (castable either with the aforementioned tonnes of mana, or with Omniscience having been put into play by Academy Rector (you can kill your own Academy Rector with Planar Collapse, Supreme Verdict, Tragic Arrogance or Quicksand)) and win with Thassa's Oracle!
You can probably conjure up multiple attempts at one or more of the above win-conditions, using your draw-7s to reshuffle cards, and even redraw your exiled cards using Pull from Eternity! It's very difficult for this deck to run out of ways to win, despite its strong pacifist philosophy.
But failing EVEN THAT, just have fun stirring up the boardstate for your opponents with lots of hippo tokens, lifegain, lots of draw effects, among many more fun interactions!
(Also, I know that I CAN play more than 1 of a particular basic land, but I chose not to. Other land are better, and I'm just playing 1 of each of Forest, Island, Plains and Wastes to synergise with Thaumatic Compass and Collective Restraint. Also it's kinda satisfying to have a true singleton deck... is that just me? Probably...)
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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