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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Bribe everyone at the table with LOTS of extra card draw! Maybe a few hippo tokens too...
Then out of nowhere, win with Approach of the Second Sun, uncounterable, at instant speed, using Boseiju, Who Shelters All, Veil of Summer, Alchemist's Refuge and/or Emergence Zone!
Failing that, keep everyone nice and friendly with your stall enchantments... and more hippo tokens... and win the game with Helix Pinnacle, using Burgeoning, Exploration, Crucible of Worlds, Rites of Flourishing, Smothering Tithe and Tempt with Discovery (along with your Draw effects) to play lots of land and generate tonnes of mana!
Failing THAT, deck yourself with Enter the Infinite (castable either with the aforementioned tonnes of mana, or with Omniscience having been put into play by Academy Rector (you can kill your own Academy Rector with Planar Collapse, Supreme Verdict, Tragic Arrogance or Quicksand)) and win with Thassa's Oracle!
You can probably conjure up multiple attempts at one or more of the above win-conditions, using your draw-7s to reshuffle cards, and even redraw your exiled cards using Pull from Eternity! It's very difficult for this deck to run out of ways to win, despite its strong pacifist philosophy.
But failing EVEN THAT, just have fun stirring up the boardstate for your opponents with lots of hippo tokens, lifegain, lots of draw effects, among many more fun interactions!
(Also, I know that I CAN play more than 1 of a particular basic land, but I chose not to. Other land are better, and I'm just playing 1 of each of Forest, Island, Plains and Wastes to synergise with Thaumatic Compass and Collective Restraint. Also it's kinda satisfying to have a true singleton deck... is that just me? Probably...)
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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