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Viewing revision 11. There is a more recent version of this deck.
Under Construction
Do you know what the hardest part about making a green-white token deck is? Playing neither of those colors.
Welcome to my Brudiclad, Telchor Engineer deck. Brudiclad is a very popular commander for a number of reasons. First off, he seems easy to make. Slap a bunch of red and blue token cards, throw in some ramp, card draw, and lands, and you've got yourself a deck. Second, he's a fun commander to play. Watching your squad of 1/1 servos become a platoon of 2/1 myrs and then a pod 6/6 whales is entertaining. It feels special to watch this army grow in strength. So if you like token strategies and attacking in large numbers, this deck might just be for you.
However, there are some weaknesses to this deck. I've always been told that Brudiclad is a very aggressive deck that gets out of hand quickly. And while this can be true, it's not like this deck is hard to manage as an opponent. Brudiclad is an artifact creature, so he dies to every kind of removal. Boardwipes that hit either creatures or artifacts will likely decimate your board. Rebuilding from a wipe can be difficult, especially considering that Brudiclad already costs 6 mana. You also have to remember that this deck wins with incremental combat damage. Like all battlecruiser decks, it's easy to out-pace them.
If you decide to make a Brudiclad deck, there is a lot of flexibility. There are a lot of good token creators out there, so use whichever ones strike your fancy. There are really three main types of token producers you can use.
These are cards that either make a bunch of tokens in one shot (Tempt with Vengeance, Dockside Extortionist) or ones that give a few tokens every turn (Loyal Apprentice, Thopter Spy Network). The bottom line is that these cards make the "go wide" part of your army. These tokens are small but effective. A lot of them also have some level of utility. Treasure and gold tokens are used for mana. Clues can draw cards (or tutor with Tamiyo's Journal). With a lot of the repeatable token creators, it helps that you can swap between the different kinds of tokens to get value, depending on your situation. Need mana? Turn all your tokens into treasure. Need to draw cards off of Thopter Spy Network? Turn all your tokens into thopters.
Once you have a seizable token army, you're going to want to drop something big. This is the "go tall" part of the strategy. This is how Brudiclad ends the game. Instead of one 8/8 kraken, you have an army of 8/8 krakens. The big token producers unfortunately have a little less utility, and they also aren't repeatable. So if you get a 6/12 construct and then turn all your tokens into treasures, you just lost that massive creature. Try to avoid doing that. That's why you wait until you have a seizable army before playing these cards.
Lots of small tokens are one thing, and a big token is another, but sometimes, you want something that's more than just power and toughness. You want a quality creature token. For that, you first need a copy effect. Then you need something worth copying. Some good choices include Hanweir Garrison, Sharding Sphinx, and Timestream Navigator. Also keep an eye out for your opponents' creatures. Some of them can be excellent choices to copy.
Here's something embarrassing; I still don't know what makes a good starting hand with Brudiclad. I know that mana ramp is something good, if anything just so you can cast Brudiclad sooner. You're also going to want a token creator or two, and then some card draw, so you can get into more good stuff. But getting all of those things is unlikely. It's irritatingly easy for this deck to blow through all of its resources and go into top-deck mode. It's something I've been trying to fix, but I haven't solved it yet.
I swear this combo is in every one of my blue decks at this point.
Brudiclad is an aggro deck. Like all aggro decks that win with incremental damage this deck... sucks so hard.
A lot of the cards in this deck actually do more than one thing. For example, Captain Lanery Storm is both mana ramp and a card that makes multiple tokens. Purphoros's Intervention is both a big token producer and removal. In these cases, I've put the cards in their non-token producing category.
Brass's Bounty:
Chasm Skulker:
Emrakul's Hatcher:
Goblin Assault
Hanweir Garrison:
Impulsive Pilferer:
Krenko, Tin Street Kingpin:
Loyal Apprentice:
Mad Ratter:
Rite of the Raging Storm:
Saheeli, Sublime Artificer:
Saheeli, the Gifted:
Sharding Sphinx:
Tamiyo's Journal:
Tempt with Vengeance:
Notable Exclusions
Efficient Construction:
Mirrodin Besieged:
Tilonalli's Summoner:
Wurmcoil Engine:
Ancient Stone Idol:
Kiora Bests the Sea God:
Ominous Seas:
Phyrexian Processor:
Reef Worm:
Urza, Lord High Artificer:
Notable Exclusions
Dance of Many:
Faerie Artisans:
Kiki-Jiki, Mirror Breaker:
Mirrorpool:
Saheeli's Artistry:
Stolen Identity:
Notable Exclusions
Arcane Signet:
Captain Lannery Storm:
Coalition Relic:
Curse of Opulence:
Dockside Extortionist:
Etherium Sculptor:
Fellwar Stone:
Gilded Lotus:
Hullbreacher:
Izzet Signet:
Mind Stone:
Sapphire Medallion:
Sol Ring:
Star Compass:
Storm the Vault:
Talisman of Creativity:
Notable Exclusions
Humble Defector:
Idol of Oblivion:
Manifold Insights:
Minds Aglow:
One with the Machine:
Sai, Master Thopterist:
Skullclamp:
Thopter Spy Network:
War Room:
Wheel of Fate:
Wheel of Misfortune:
Windfall:
Notable Exclusions
Abrade:
Arcane Denial:
Expel from Orazca:
Ghired's Belligerence:
Purphoros's Intervention:
Spell Pierce:
Spell Swindle:
Stubborn Denial:
Supplant Form:
Notable Exclusions
Fierce Guardianship:
Furystoke Giant:
Artifact Lands:
Hanweir Battlements:
Shared Animosity:
Timestream Navigator:
Notable Exclusions
Kiki-Jiki combo cards:
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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