The idea of this deck is to setup the top of your library with scry effects and then call in large threats with either Aid from the Cowl
It also has some ramp effects to get these large creatures out normally.
just does everything in this deck. It sets things up with scry, provides a ton of ramp when it flips and generates treasures which are a great trigger for revolt.
is mainly for scrying but being a 1/3 can also block some things early game and generates a good amount of energy.
Sailor of Means
provides ramp through treasure but can also be a good blocker. The dream is turn 3 Sailor of Means
into turn 4 Aid from the Cowl
with a revolt trigger from the treasure.
Servant of the Conduit
everyone knows, provides ramp and some energy.
Nissa, Steward of Elements
does a lot for this deck. Can come down for 3 mana and start scrying for 2 each turn. Can also be a late game finisher with the ability to create 2 5/5 chargers for 8 mana.
helps to mana fix but also doubles as a revolt trigger when needed.
Reason // Believe
is where this deck gets its name and what it is all about. Being a split card means that if Reason doesn't see anything worth while you can save Believe for later when you see something off of a scry.
Aid from the Cowl
is the other key part of the deck after Reason // Believe
except it has the added benefit of sticking around and able to be triggered every turn. It also works on any permanent, not just creatures.
is just a big Hexproof creature that can be a pain for attackers to deal with. A non-budget replacement here is Carnage Tyrant
is versatile in that it can provide you with some healing when needed and/or setup the top of your deck for the next turn.
is the biggest threat and the main finisher as it can generate a ton of energy and swing in with trample.
- Sideboard Plan -
Aggro: -3 Treasure Map
, +3 Ranging Raptors
Midrange: -2 Servant of the Conduit
, +2 Rashmi, Eternities Crafter
Control: -2 Servant of the Conduit
, -4 Sailor of Means
, +2 Spell Pierce
, +2 Negate
, +2 Prowling Serpopard
Special: Appetite for the Unnatural
is brought in to deal with troublesome artifacts or enchantments.
is to deal with tokens or decks that go wide.