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Viewing revision 16. There is a more recent version of this deck.
I lost my whole collection all 13 edh decks 1 modern and 1 standart.
My community worked together and got me a new modern deck and on top of that gifted me the saheeli, the gifted precon.
They rekindelded the spirit in my body again and I started burning for magic again. I wanted to quit but they convinced me to keep going because I like the game way to much and they are right.
"""I invested another 150€ into this deck and I'll leave it at that, i tried to stay on a budget since I don't have much left so this is going to be the first deck you'll see on my account that isn't completely ridiciolous in terms of powerlevel and budget."""
This is going to be my treasure.
Well here we are uhm I lied. I upgraded the Deck again :P.
I build my favourite Edh Decks (4 on hand) and while doing that rippng apart this deck.
Then a few days later I picked it up again and wanted to improve it. So I did.
I rarely had this much trouble finishing up a Deck, the last cuts took alot of effort and I would immediately play 120 card if I could but I figured it out and I'm happy with it.
So let's see. First of all my budget changed again, I got back cards like vedalken orrery and academy ruins etc.
Now about the Deck itself.
It's a standart build for Saheeli, the gifted
I want to play lots of artifacts and then use her +1 to play something big.
We have a few cute interactions in the deck besides that.
Arcum Dagsson can give us any artifact out of the deck by just plusing our saheeli.
I decided to put in a Deepglow skate because if I have Saheeli + Deepglow skate + mycosynth lattice that generates a instant win board via combat damage.
Besides that the Deepglow skate has nice sinergy with all the other planeswalker in the deck and since we're playing a walker as our commander and I decided the chain veil needs to go into this deck because of that fact we also have that as an awesome support card for all these amazing walkers.
That is the most uncommon/exciting thing in this deck (the small planeswalker engine), I want to try out a bigger theme by putting in some extra turn cards and maybe even other support cards but I have to figure out what to cut by playtesting first.
Nothing really outstanding besides that, we have many very cool lands so the expedition map is extra good in the deck and also the chromatic lantern makes more sense then, it's typical artifact madness after that really you have lot's of searching many of the manas and so on.
I decided to not play some combo cards like Hellkite Tyrant, Nev-Disk, mechanized production because I don't want to blindly tutor for win and just play the game for once but normally you should all of them are good cards by themselves.
The Mana rocks could be improved alot by things like mana crypt, mana vault, mox diamond, mox amber and so on all the busted rocks but theyre out of budget
Overall I have to say it's a nice deck but I dislike having such a vulnerable commander so I saw myself building the deck more and more towards being unreliant on it's commander.
Thanks for reading
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