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Current FNM Record: (11-6)
W:
Mardu Archaist Pyromancer (2-0)
Blue Moon (2-0)
Pre-Ban Hogak (2-1)
W/U Control (2-0)
W/G hate bears (2-0)
Devoted Druid Combo (2-1)
Whir Prison w/karn (2-0)
Izzet Phoenix (2-0)
B/R Ball Lightning (2-0)
Mono-Red Goblins (2-1)
B/R Goblins (2-0)
L:
W/U Control (0-1-1)
W/U Control (1-2)
Snow Control w/Puzzle Box (1-2)
Humans (1-2)
U/R Prowess (1-2)
B/R Goblins w/vial (1-2)
Want to contact me about the deck reach me via Twitter @Blackdove26MTG
Previous versions:
V2 https://www.mtggoldfish.com/deck/2043199#paper
V1 https://www.mtggoldfish.com/deck/1981614#paper
Budget https://www.mtggoldfish.com/deck/2058133#paper
Purpose of this deck is to use Slivers in a more combo style of winning which currently in the main board has “5” combos attached inside revolving around the card [[Intruder Alarm]] as well as “1” that doesn’t. Though let’s not forget poison is a thing as well.
Mainboard Changes:
-1 [[Dormant Sliver]] removed/added 1 [[Lifespark Spell Bomb]] same reason above also to lower the curve of the deck.
-1 [[Homing Sliver]] removed/added 1 [[Hollowhead Sliver]] to add another combo that could help draw into intruder alarm and other pieces as well as putting bigger slivers into your graveyard from hand.
-1 [[Homing Sliver]] removed/added 1 [[Diffusion Sliver]] added protection against removal mostly for W/U control
-1 [[Cloudshredder Sliver]] removed/add 1 [[Diffusion Sliver]] same reason states above
-1 [[GenhideSliver]] removed/added 1 [[Manaweft Sliver]] for off chance of sliver mirror.
-1 [[Verdant Catacombs]] removed/added 1 [[Misty Rainforest]] more color consistency with getting blue for [[Intruder alarm]]
1 [[Cavern of Souls]] removed/added 1 [[Forbidden Orchard]] due to the [[Lifespark Spellbomb]]
Sideboard Changes:
-3 [[Tormod’s Crypt]] removed/added 3 [[Leyline of the Void]] due to Bridge being banned and wanted something that stuck around longer then a turn
-1 [[Necrotic Sliver]] removed/added 1 [[Ghostflame Sliver]] this is for the Eldrazi Tron match up due to [[All is Dust]] also not bad to add another bear in from the side
First combo:
[[Intruder alarm]] + [[Experimental Frenzy]] + [[Screeching Sliver]] + [[Gemhide Sliver]] or [[Manaweft Sliver]] + [[Cloudshredder Sliver]] = milling the top of your deck till you reach a Sliver to then play the sliver to then mill yourself and/or your opponent and/or add mana till you have enough to play with [[Sliver legion]].
Second Combo:
[[Intruder Alarm]] + [[Gemhide Sliver]] or [[Manaweft Sliver]] + [[Dregscape Sliver]] + [[Homing Sliver]] = Cycling all your slivers out of your deck by using [[Homing Slivers]] cycling ability then unearthing it to then cycle a sliver in your hand and repeats that process till you have played all your slivers/milled your opponent using [[Screeching Sliver]] / gain a metric ton of mana and use [[Enduring Sliver]] to pump up your slivers for lethal. (Again Legion can be swapped out for quicker less clicking kills). Also with combo number two this can all be done through a [[blood moon]] sense all slivers will cost you (3) generic to cycle and (2) generic to unearth them.
Third Combo:
-[[Gemhide Sliver]] or [[Manaweft Sliver]] + [[Cloudshredder Sliver]] + [[Dormant Sliver]] + [[The First Sliver]] = drawing every sliver out of deck and possible side board [[Tormod’s Crypt]] due to cascade effect also lots of mana production for unearthing/sacrificing/milling your opponent(s).
Fourth/Fifth Combo: (with intruder)
-[[Lifespark Spellbomb]] + [[Intruder Alarm]] can give you unlimited mana with [[Forbidden Orchard]] due to the spirit token being made causes the intruder alarm to trigger. Also with [[Sliver Hive]] can give you Infinite sliver tokens via having either enough slivers in play to tape for mana or double [[Lifespark Spellbomb]] to make infinite of both tokens/mana. As well as one [[Homing Sliver]] cycles your whole deck by getting [[Dregscape Sliver]].
Sixth Combo:
-[[Hollowhead Sliver]] + [[Intruder Alarm]] + [[Manaweft Sliver]] or [[Gemhide Sliver]] + [[Dregscape Sliver]] and at least one card in hand causes an loop to draw/discard your entire deck.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
Facce: |
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Nome | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilità Addizionali |
Confronta | Revisione | Creati | Di | |||
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» | Revisione 4 | Luglio 19, 2019 | Blackdove26 | |||
Revisione 3 | Luglio 19, 2019 | Blackdove26 | ||||
Revisione 2 | Luglio 14, 2019 | Blackdove26 | ||||
Revisione 1 | Luglio 5, 2019 | Blackdove26 |