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Strategy
As "Tribal" the deck focuses on cats (specially with the restriction of Kaheera, the Orphanguard).
It is an aggro deck where you want to win by attacking with creatures.
I would personnally set the power level 7, it is focused but there is no infinite combos.
Gameplay
#1 With low CMC creatures you can do damage early but do not commit too much to the board, expect some wrath if you expand too quickly. So set the scene (3 creatures + commander) but as the others on the table .. ramp.
#2: With the commander providing evasion the spells are more targeted to buff (and board proection). It is quite confortable to play. The planewalkers are mostly there as targets to keep the cats alived.
#3: Eventually life points are lower and you can finish with big spells like Finale of Devastation , Triumph of the Hordes, Beastmaster Ascension (cool to keep it to the end and enable it with 1 attack). In phase 3 expect others to go off and save your ass with Angel's Grace or Teferi's Protection.
Adjustments
If your playgroup is heavy on wraths your can think of:
If you like tokens the best
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Additional Probabilities |
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