This is a solitaire style combo deck. You don't care what your opponent is doing as long as they don't
disrupt you in any way. Get all your combo pieces in time and you're off to the winners circle. The problem with this style of deck is that it's very disruptable - any counter (
negate,
spell pierce, etc) or any removal (path, bolt, etc)
ends the fun immediately so you definitely can't go off without your
dispel in hand. It might be worth splashing red for
Grapeshot, or black to
disrupt your opponents hand. It's something to think about at any rate.
If all goes well this might be a nice surprise to your opponents, and you could even go X-0 at your next FNM with it, but I don't think it will be very competitive at the larger tournaments.
Good luck!