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Autore Topic: Kirexis's Army - Comments  (Letto 277 volte)

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Kirexis's Army - Comments
« il: Giugno 14, 2017, 11:17:51 pm »
Kirexis's Army

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #1 il: Giugno 14, 2017, 11:17:56 pm »



Revision 2

Added/removed cards:
-1 Urabrask the Hidden
+1 Xenagos, God of Revels

Xenagos will do way more for my deck, make me slam waaay harder, and Urabrask while being decent is too expensive money-wise for such an underwhelming effect.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #2 il: Giugno 17, 2017, 04:47:17 am »



Revision 3

Added/removed cards:
+1 Chromatic Lantern

Changed amounts:
+1 Mountain

Oops. Dun goofed.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #3 il: Giugno 17, 2017, 04:53:13 am »



Revision 4

Removed Lands:
-1 Akoum Refuge
-1 Golgari Rot Farm
-1 Jungle Hollow
-1 Kazandu Refuge
-1 Khalni Garden
-1 Rakdos Carnarium

Tap lands slow this deck down way too much. I need as little as possible.

Added Lands:
+1 Karplusan Forest
+1 Llanowar Wastes
+1 Mossfire Valley
+1 Shadowblood Ridge
+1 Sprouting Thrinax
+1 Sulfurous Springs

The pain lands and Odyssey filter lands are very good, and don't enter tapped, which is most of what I'm caring about.

-1 Chandra, Torch of Defiance
-1 Fling
-1 Increasing Savagery
-1 Wildest Dreams

They don't fit that well in doing what the deck wants to do.

Changed amounts:
+1 Forest

Because Odyssey didn't have enemy filter lands >:T

Added:
+1 Avenger of Zendikar

Decent token generation. I'll have to see how this one plays out though, since if I have a lot of rocks and dorks I'll generate not as many as I'd want.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #4 il: Giugno 17, 2017, 04:54:09 am »
Wait... Whoops. Kazandu Refuge isn't a land!

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #5 il: Giugno 19, 2017, 08:25:38 pm »



Revision 6

Added/removed cards:
-1 Ashnod's Altar
-1 Atarka, World Render
-1 Avenger of Zendikar
-1 Craterhoof Behemoth
-1 Emrakul, the Promised End
-1 Golgari Signet
-1 Greater Good
-1 Grim Backwoods
-1 Gruul Signet
-1 Harmonize
-1 Lightning Greaves
-1 Ogre Battledriver
-1 Rakdos Signet
-1 Rot Shambler
-1 Sprouting Thrinax
-1 Uncaged Fury
+1 Behold the Beyond
+1 Beseech the Queen
+1 Boreal Druid
+1 Dark Ritual
+1 Defense Grid
+1 Dimir Machinations
+1 Food Chain
+1 Fyndhorn Elves
+1 Increasing Ambition
+1 Leaf Gilder
+1 Overgrowth
+1 Planar Bridge
+1 Sylvan Ranger
+1 Ulvenwald Captive
+1 Wood Elves

Added tons of ramp and tutors. Removed the signets-- not too in theme, removed some of the bigger creatures, I win with Prossh. Most importantly though I added Food Chain, which makes me go infinite with mana.

Changed amounts:
+2 Forest
-1 Mountain

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #6 il: Giugno 22, 2017, 04:42:07 am »



Revision 7

Added/removed cards:
-1 Parallel Lives
+1 Sylvan Caryatid

Parallel Lives is too slow. I make enough tokens.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #7 il: Giugno 28, 2017, 06:26:54 pm »



Revision 8

Added/removed cards:
-1 Kher Keep
-1 Rupture Spire

Changed amounts:
+1 Forest
+1 Swamp

Kher Keep is a flavor win, but awful. Rupture Spires destroys my tempo.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #8 il: Giugno 30, 2017, 03:59:50 am »



Revision 11

Added/removed cards:
-1 Leaf Gilder
+1 Utopia Tree

Utopia Tree's any color is way better than 2 damage.

Bluvel

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Re: Kirexis's Army - Comments
« Risposta #9 il: Luglio 22, 2017, 02:41:01 am »



Revision 12

Added/removed cards:
-1 Aetherworks Marvel
Too slow - Decent payoff but not enough to win the game with infinite mana.

-1 Tempt with Vengeance
I don't need token generation.

+1 Arbor Elf
+1 Leaf Gilder
More consistent mana ramp is always important.

+1 Tragic Slip
Good removal in this deck.

Changed amounts:
-1 (Main) +1 (SB) Defense Grid
It's useless in most games in my playgroup so I'll just move to the sideboard.