Revision 4Added/removed cards:
-1
MirrorweaveToo situational. It's sometimes good enough to be a one-sided boardwipe, but that's rare, and most of the time I would just rather have a card that actually progressed me in the game.
-1
Dovin Baan-1
Jace Beleren-1
Kaya, Ghost Assassin-1
Vraska, Relic Seeker+1
Kiora, the Crashing Wave+1
Sorin, Grim NemesisJace Beleren is good and all, but I don't know if he's worth it in the grand scheme of things. I'm thinking of putting him in future revisions, but for now, I'm not sure.
Kaya does what Sorin does, card draw, removal, but much worse.
Kiora, the Crashing Wave also just straight up replaces
Dovin Baan, because she's way better at everything
Dovin Baan would dream of doing.
Vraska hasn't even come out yet so I'll have to speculate on that first before I take the plunge.
+1
Chasm Skulker+1
Genesis Hydra+1
Give // Take+1
Skyship Plunderer+1
Winding ConstrictorCounter generation and making my curve less abysmal is always good.
-1
Opaline Unicorn-1
Utopia Tree+1
Chromatic Lantern+1
Gyre Sage+1
As ForetoldAs Foretold,
Chromatic Lantern and
Gyre sage are just much more efficient at what they do in comparison to these cards.
Changed amounts and added cards:
-2
Forest-1
Island-2
Plains-1
Adarkar Wastes-1
Path of Ancestry+1
Prairie Stream+1
Vivid Creek+1
Vivid Grove+1
Vivid MeadowI needed to cut down my land base a bit, I had too many, but I also needed to make my lands more versatile.
In regards to the vivid lands,
entering tapped is a disadvantage, but it's a disadvantage I'm willing to take for basically a couple of 5-colored lands.
Adarkar Wastes was replaced by
Prairie Stream because
Adarkar Wastes is pretty damn expensive for a pain land, and I have a single
Prairie Stream anyway.
Path of Ancestry is really good, but not really worth the 3$.