Hey guys. This is a deck I've been working on for a couple of weeks now. I've been trying to make Abzan work since Guilds. Let me know what you think and please don't hesitate to give recommendations or changes you'd make. I've included the justification for my card choices below as well as the style of the deck. Hope you enjoy.
Abzan LordsThis deck focuses on playing a single
Silhana Wayfinder or
Militia Bugler and rolling into another to quickly build up a board before playing multiple lord effects in quick succession. It also runs mana creatures to allow you to ramp into those lord effects quickly if needed. Every creature meets the requirements to be fetched and all have an additional upside to just being a body.
All the removal is versatile so you never have a '
dead spell' and the planeswalkers bring plenty of value. Ajani has his own lord effect in his +1 that also turns on your
Incubation Druid and his -2 provides great value both at returning
dead creatures and allowing a Wayfinder to begin the chain all over again while Vivien provides crucial card draw late game and can shut down
Search for Azcanta,
Hydroid Krasis and
Wilderness Reclamation, 3 of the most played cards in the format. Her ultimate ability also provides a lord emblem for additional thematics.
Radiant Destiny is there for the
vigilance. You will mostly be naming elf however you have the options of dryad,
soldier and spirit may also see use. Trostani has great versatility. Besides lording, she also generates
lifelink tokens that can help slow the game down against aggro and can return creatures taken by
Thief of Sanity or
Hostage Taker once they enter the battlefield. She is also searchable, being hit by both Wayfinder and Bugler which allows you to dig and fairly reliably hit her.
Ethereal Absolution is the latest and most impactful lord effect, both buffing your creatures and debuffing your opponents. This make is a lot easier to trade your creatures with big drops your opponents make, such as a
Carnage Tyrant or a big
Wildgrowth Walker, as well as dealing with the
explore package of
Jadelight Ranger and
Merfolk Branchwalker,
Llanowar Elves and Pteromander straight off.
Arguel's Blood Fast is a 1 of in the deck with a surprising amount of versatility. An early
Temple of Aclazotz helps you
recover from creatures being targeted by burn spells and other removal in aggro matchups and can sometimes buy you enough extra life to allow you to stabilise while against control decks it keeps you up in card advantage. Flower / Flourish is the other unmentioned card. The flower side lets you fix your mana by giving you the option for a white or green mana. Since our black is only a splash searching for a
swamp isn't as important and with our other tools we consistently hit it when needed. Flourish is the real winner though. A late game Flourish will typically be used to Alpha Strike our opponent for the win or
threaten enough damage that they need to chump, whittling down on their board presence. This is especially effective because we have a bit of a 'go wide' strategy with many smaller but value-generating creatures.