DRAW CONTROL DECK IN MODERN
This deck continues the series of decks based on "crappy cards that no one wants to play with" and brings it to the next level. It also covers the two main holes of my deckbuilding adventure: Izzet and Control decks.
This one focuses on cards in opponents hands and makes tons of damages even before the drawing phase. This cards combo proved to be very fun to play and still devastating against different type of decks.
OFFENSIVE STRATEGY
The more cards our opponents draw, the better it is for us. As permanents like
Ebony Owl Netsuke and
Fevered Visions deals tons of damages each turn, even if the latter is way more consistent as it force to draw and requires only 4 cards in hand to kick in.
When you have multiple of them in play, the game is pretty much done.
But mostly of decks have no problem whatsoever to play multiple cards at once, so that in many cases our base strategy can't work. That's why we use other tricks to keep our opponents with 7 cards in hand everytime.
Howling Mine proved to be an absolute blast in that aspect, forcing to draw 2 cards at every draw phase, and again: having multiple of them in play is a huge bonus to our offensive strategy.
Temple Bell, even if it's less powerful, is great to make each player draw as we wish. Usually at this point each player is drawing a bunch of cards every turn, so
Cerebral Vortex and the
Runeflare Trap can finish them off easly.
Molten Psyche is simply devastating in four-player games.
- Example?
Beginning of the opponent's unkeep, 7 cards in hand: 4 damages from the
Ebony Owl Netsuke. I own the
Howling Mine and I tap the
Temple Bell, he/she draws 3 total cards. Then, using 2 mana: dropping two
Runeflare Trap = 22 damages. Slick play.
DEFENSIVE STRATEGY
The worst thing is when your opponent play good cards that you made him/her draw. I tried to fill the defensive strategy with counters, like
Dream Fracture or
Remand, that are good even for the offensive side, but it slows down the game too much and it end up being a bad deck. I'm still working on it tho, considering
Outwit, as at this point the deck is armless against spells like
Shock.
It's better to slow down opponent's play instead using
Call to Heel and
Whelming Wave that fill our opponents hands and triggers our offensive cards like
Molten Psyche and
Ebony Owl Netsuke.
Swans of Bryn Argoll is great against creatures, as it can't be damaged and makes our opponent draw a bunch of cards. It proved to be exceptionally good during actual play.
That's it! Have fun with this new Izzet control deck. Enjoy it.
https://deckstats.net/decks/88072/1015186-netsuke