I used to run
Eldrazi Monument in a previous version of this deck. While it can be very useful, I cut it for a few reasons:
- It puts pressure on the deck to make at least 1 token a turn to break even, which isn't always as easy as it sounds (especially without a token generator)
- 5 CMC is a lot for something that might not always be useful. Other 5 CMC cards in the deck include
Seedborn Muse (allows me to combo off/generate a lot of mana),
Elder Gargaroth (big body that can be a token generator or card draw),
Doubling Season (makes all of my incoming token double),
Divine Visitation (makes incoming tokens bigger/flying), etc. You could make the argument that
Doubling Season and
Divine visitation can also be not useful if I am low on cards/not producing tokens, but they at least are value for later turns unlike
Eldrazi Monument which tends to be a "use it now to win/protect" card.
- Lastly, I alluded to this in the previous point but it just feels "win more" in this deck; +1/+1 and flying most times aren't going to win you the game unless you already have a 10+ tokens, which by then you already are gaining steam with
Rhys the Redeemed doubling or just win via
Scale Up,
Beastmaster Ascension,
Craterhoof Behemoth, etc.
Not a bad card by any means, just felt other cards offered more value.
I don't have a good answer for
Akroma's Will. I will need to
consider it/play test it. Thanks for the comment!