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Post - Marshstepper78

Pagine: 1 2 [3] 4 5 ... 15
31
General Magic / Re: Possible New Magic Set Name Uncovered
« il: Ottobre 20, 2020, 12:33:53 am »
If they want to do a proper Secret Lair for a cyberpunk Kamigawa, the only way to go is Katsuhiro Otomo.

32
General Magic / Re: Secret Lair: Extra Life 2020
« il: Ottobre 20, 2020, 12:32:54 am »
This is obviously a way to deflect attention away from the negative backlash from The Walking Dead Secret Lair. And they did this by involving a children's charity, which they will get a tax deduction from because it is a charitable donation. On top of it, this is 20$ more than the average Secret Lair drop.

Shameless.

33
General Magic / Re: 10/12 Banned and Restricted Update
« il: Ottobre 13, 2020, 01:07:16 am »
They playtest?

34
I had an old Starke of Rath chaos deck that would challenge the idea that red casual can't be disruptive. The last game I played with that deck lasted almost 3 hours without an end in sight.

35
Commander Discussion / Re: Next tribe to get a commander
« il: Ottobre 12, 2020, 01:25:51 am »
How about a werewolf commander that prevents werewolves from transforming back into their human form? The transform mechanic is a huge pain in the ass; I defy anyone to tell me otherwise. I gave up on my Arlinn Kord Oathbreaker deck because I couldn't be arsed to flip the cards. I even bought those checklist cards and had all my werewolves aside in clear Dragon Sleeves for simpler flipping and it was still tedious.

36
Commander Discussion / Re: Next tribe to get a commander
« il: Ottobre 10, 2020, 12:18:26 am »
I like the idea of a proper Myr commander as well.

I would like to see another Dimir ninja commander personally, and a couple more legendary minotaurs.

Conceptually, minotaurs seem a bit confused as a tribe. All 3 Nehebs are different. Sethron, Hurloon General is a bit boring. Moraug, Fury of Akoum is really cool, but landfall is a bit difficult to work into a mono-red EDH deck so he doesn't quite belong at the helm of a minotaur tribal deck. Firesong and Sunspeaker have zero tribal synergies; same goes with all the Tahngarths.

37
Commander Discussion / Re: What do you watch?
« il: Ottobre 09, 2020, 11:50:08 pm »
I used to watch The Command Zone all the time, but the lengthy advertising at the beginning of each video and the shameless shilling has turned me away. I also hate how card prices skyrocket just because they get a mention in a video (e.g. Reap). I went through a phase were I panic-bought tons of cards the moment they were mentioned in a video.

Mitch's emotional video about The Walking Dead secret lair and the flash-in-a-pan Captain idea has me wanting to just stay away from Magic Youtubers altogether. Although I think the way they are handling this secret lair is about as scummy as it gets, I came to the realization that I play exclusively with the same group of friends that I have played with since Revised. We police our own meta and ban tons of cards for the health of our meta; no one in my playgroup will buy The Walking Dead cards so ultimately, I don't care anymore.

I am tired of the WotC sycophants and the dramaqueens. Magic is about my best friendships, which existed long before Magic evolved into the corporate monstrosity it is today.

38
Commander Deck Reviews / Re: Krenko, Mob Boss
« il: Ottobre 06, 2020, 02:50:04 am »
If you can afford them, Kiki-Jiki, Mirror Breaker and Goblin Wizard can do some silly things in a Krenko, Mob Boss deck.

39
32 lands in a deck with a 3.81 average cmc in Espers colours is ludricous. I don't know why, but this seems to be a common problem with new Oloro decks.

I wouldn't play with less than 36 lands to start.

40
General Magic / Re: Zendikar Rising - What did you preorder?
« il: Ottobre 03, 2020, 07:28:55 pm »
Hah yes, I meant Forsaken Monument.

41
General Magic / Re: Secret Lair: The Walking Dead
« il: Ottobre 03, 2020, 04:40:50 pm »
If a card can easily be reprinted, a knee-jerk pre-emptive ban is not necessary. Teferi's Protection is not on the reserve list and references an existing Magic character so reprints down the line are not going to be much of a logistical problem. Nexus of Fate was a problem in certain formats, but overall doesn't do anything we haven't already seen. I have Nexus of Fate in my Edric, Spymaster of Trest deck and I would rather have a Time Warp or a Capture of Jingzhou than Nexus of Fate because I can cast them sooner. Nexus of Fate has a Khans theme to it so if it becomes that sought-after, if we ever revisit Tarkir, it could get reprinted. People pretty much forgot about that card after it got banned in Pionner and Historic anyway.

The Walking Dead cards are going to be more difficult to reprint because they are based on a popular non-Magic franchise and feature mechanically-unique abilities that may be difficult to include in a future expansion. They would have to reprint it in a Masters set or something similar that focuses exclusively on reprints, but then again, they'd have to change the card names and whatnot so even that seems a bit more complicated than it's worth.

They should have just gone the skin route as they did with Ikoria's Godzilla cards. I hated that they crossed over like that, but you still had an actual Magic card with the same text so who cares. Just wait for the right set to come out and then offer skins of appropriate cards. Aren't they returning to Innistrad for some vampire/werewolf supplemental product in the next year anyway?

Anyway, it has been clear for a while that this game is not really for everyone; WotC's social agenda doesn't preclude discrimination based on individual player income. Harold McNeill is a bad man, but it's fine telling poor Commander players to suck it.

42
General Magic / Re: Secret Lair: The Walking Dead
« il: Ottobre 03, 2020, 04:09:28 pm »
Now Rick, Steadfast Leader is Commander-playable.

43
General Magic / Re: SEPTEMBER 28, 2020 BANNED AND RESTRICTED ANNOUNCEMENT
« il: Settembre 29, 2020, 05:12:53 am »
Another ban before rotation once enough packs are sold. I'm glad I don't play Standard.

44
General Magic / Re: Secret Lair: The Walking Dead
« il: Settembre 29, 2020, 05:10:26 am »
I personally hate these crossovers. If this continues, Magic will feel less and less like Magic. Rosewater said that WotC would be open to reprint any of these cards as real Magic cards if they prove popular enough so basically, they are aware that this is going to be a problem and don't care (what's new). Let's not even get into the mechanical uniqueness of the new cards and how they could fit in a future set/product. Maybe some Commander Legends sequel.

I also hate cards that can only be obtained via expensive cash grabs like Secret Lairs. This is a not-so-subtle middle finger to the average player: this game ain't for you, chump change. The mechanical uniqueness could end up being an issue in the long run; I hope one of these unique mechanics don't end up messing up a format. If the new cards have the misfortune of not being popular, we may never see a legitimate reprint and that could be sad for players that couldn't afford the Secret Lair drop.

I hope the RC bans these cards outright; maybe that'll discourage WotC from continuing with this scumbaggery.

On the flip side, this could be WotC trying to reach a whole new demographic of players by taping into the Walking Dead fanbase unfamiliar with Magic: the Gathering by crossing both franchises together. Or this is purely WotC pandering to the whales.

45
Greater Good and either Fortitude or Zuran Orb (i.e. a free sac outlet for lands) is usually the beginning of the end for my opponents. The sheer amount of digging you can do with a free sac outlet and Greater Good is huge. If I do not have what I need, usually Primal Rage or Concordant Crossroads (something to push damage through), I will draw into it thanks to Greater Good. Enchantment removal would be another probable target as Ghostly Prison and Propaganda slow me down.

Food Chain is a great card too if your meta is cool with infinite combos as it goes infinite with Command Beacon. I wouldn't bother with Food Chain if you don't have a Command Beacon though.

I prefer Second Harvest over Parallel Lives and Doubling Season. I ended up cutting both enchantments in favour of the surprise factor that is Second Harvest at the end of turn. Parallel Lives and Doubling Season felt unecessary in my build; I considered them win-more cards and far from essential.

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