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Messages - ChaoticOrderr

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To follow up on the reasons that I am not playing certain cards.

Alhammarret's Archive & Faerie Mastermind: Man... I don't have a reason to not run these other than I don't own either IRL.

Fellwar Stone: I personally do not like this card. The number of times that I've had it not make a color that is useful to me has left a bad impression. If I going to be running a rock that gives me a colorless mana and occasionally a color I need for two CMC I'd rather run one with better upside.

Notion Thief: I am looking to fill the hands of the others at the table. This actively stops that.

Rhystic Study: I really don't need the draw that this provides. If I am running more card draw in the deck, I want it to also put cards into other's hands as well.

Sanguine Bond: I honestly don't gain enough life for this to be effective.

Teferi's Ageless insight: I should be running this for the same reasons that I should be running Alhammarret's Archive, however, If I am going to be adding one of the two to the deck I'll be adding the archive other than this one.

Teferi's Puzzle Box: A really silly card that I think would help churn through decks. The only problem is that It doesn't increase the amount of cards in hands just changes them.

The Second Doctor: I never knew about this card. I'd love to add to the deck If I ever get my hands on one.

Path to Exile & the Talismans of X: I'll be updating the deck list to include these because you are right. I should be running these.

I've also updated the Primer to explain why I am not running Nekuzar. Our Commander section has been updated to be Queza, Augur of Agonies not Nekusar, the Mindrazer?

You bring up a VERY good point! Nekusar, the Mindrazer is pretty much the deck that I have built. I guess that I just wanted to be in Esper. I built most of the deck before I decided on the commander and she so happened to be the one Esper legend that fit the deck's strategy the most. I didn't even consider that Nekusar is similar till right now.

This is sort of a secondary reason that I just thought of, But I guess it's the reputation that the commander brings. Nekuzar is a well-known boogie man in the format. If I bust out him, everyone knows what's up and to kill me first. If I play Queza it's less of an "oh shit" reaction around the table, plus the deck is sort of a "group hug" deck. I want to let the table have fun, not sweat while looking for a removal spell.

I'll add the reasons why I am not playing the following cards to the list in another reply. I just need time to think about each card.

Primers / Re: Simic Mill - Zimone, Quandrix Prodigy Primer
« on: January 02, 2024, 10:54:07 pm »
Does this deck often play in pods of 5 players? Or is this a miscalculation?

Ah, this was indeed a miscalculation, but also yes- this deck is played in pods of more than 4. I'll go back and fix my mistake.

You also do bring up a very good point about how mill is a generally weaker strategy than combat damage. So how is this deck able to do mill more effectively? About how often is this deck able to win by milling everyone out? And how do you not lose to combat damage before then?
  • I'll add more into the Simic Mill? section to explain better how this deck mills whole tables.
  • This deck has only ever won by milling out the last 1 or 2 other players at the table. According to a game tracking spreadsheet that I have for my decks, this one has a about 20% win rate.
  • Ah, that was certainly a big problem for the early versions of the deck. I mention it but I can make it more obvious or I'll explain it in an FAQ. I use cards that generate tokens as my main source of protection. I also use Propaganda and Maze of Ith in addition to the wall of tokens.

I'll add the reasons as to why I am not playing the following cards to the list, but here they are for your convince:
Arcane Signet: Besides Sol Ring and Thought Vessel(which is only there for the no max hand size), I have chosen to exclude any form of artifact ramp to the deck. In the early builds of the deck, there were a few signets and other forms of artifact ramp(Bauble for example), however, whenever I would draw/play one I would always end up wishing it was a land instead. So I overtime ended up cutting out all of the mana rocks and replacing them with land ramp instead.

Court of Cunning: Court of Cunning used to be in here but what I found is that It would just draw unnecessary hate from the table. Mill is already a strategy that comes with a lot of prejudice towards it, so giving opponents another reason to hit me wasn't in my best interest. I also could never keep the monarch long enough to have the second half of the effect to trigger. Once it was gone I couldn't ever get it back.

Explore: This was just more of a matter of not having enough space and having to choose what cards to cut. Explore lost out to Growth Spiral in the end.

Fleet Swallower & Traumatize: Ah These used to also be in the deck. Milling half of someone's library is a very tempting effect. In the case of Fleet Fleet Swallower, this deck(as well as my playstyle) tends to ignore the fact that there is even a combat step. With Traumatize, I like my mill to be repeatable and not a one-off effect. And for both, they just drew way too much heat, If I played either one it would usually make me the #1 threat at the table or it would at least cause the table to point all of their removal at me for a bit.

Ramunap Excavator: This is one that I have considered adding to the deck. I guess that I never felt the need to be able to play my fetch lands out of the grave. Because the deck isn't really centered around landfall as a mechanic. Besides the five cards that care about lands entering (Zendikar's Roil, Retreat to Coralhelm, Tiller Engine, and the two mill crabs) there isn't anything that cares about my lands entering. The mass amount of lands that I am playing is so I can dump my hand and pay for my draw spells.

Seedborn Muse & Wilderness Reclamation: I don't have a reason for not including them in the deck other than I don't own either one or I don't know what I would cut to make space for them. The deck is already very tight on how many cards should be in each section.

Also, I have made edits to my deck and will be updating the primer to reflect those changes.

Commander Deck Reviews / Re: Mirko vosk - Making Him Better
« on: November 22, 2023, 10:29:20 am »
I am removing the reanimation package. It was too at odds with my form of gravehate. So I'm adding more card draw and general support.
Also, Burnished Hart was too slow, so I replaced it with a mana rock that will also draw me cards.

Commander Deck Reviews / Mirko vosk - Making Him Better
« on: November 20, 2023, 11:15:17 pm »
Hey guys, I am currently struggling to power up my [[Mirko Vosk, Mind Drinker]] deck. Back in August I made a massive rework to the deck and improved it, but it still feels like it's falling short. I've tried to make it so the deck is well-tuned and balanced. However, I still find that it is too slow and folds if I can't get Mirko Vosk out/keep him alive.

The goal of the deck is to mill opponents out Mirko Vosk's ability. I'm running ways to clone him as well as double his attack trigger to help achieve this.

I'm running 36 lands, 10 mana accelerants, 15 removal spells, 5 counters, & 10 sources of draw. So think that my numbers should be pretty solid. Is it because of the cards themselves?

I would really love some help tuning the deck more and raising up its power level. Any advice that isn't "you should change your commander" or a random two-card infinite would be appreciated.

And to those that run or have run Mirko Vosk as a commander in the past, what is your advice/experience with him?

Deck Comments / Re: Ashnod and Her Shiny Trinkets - Comments
« on: October 25, 2023, 11:35:43 am »
Oh wow! That’s a super important non-Bo that you’ve caught there!!! Thanks for pointing that out.

Glad that you liked the list. It’s definitely one of my favorites that I’ve built. It’s very fun to get the engine going, even if it doesn’t win often.

Im back with another Primer!

Today I want to show off my Esper forced card draw deck. The goal of this deck is to everyone a massive amount of cards, then punish them for having large hands!

Similar to the old "Owling Mine" archetype (2006 Pro Tour), but this is less control/counterspell tribal and more midrange/engine building.

I’d love to hear what you guys think of the deck! And I’ll be back with another primer in a few weeks.

Deck Comments / Re: Poking Angry Lizards - Comments
« on: October 02, 2023, 10:10:04 pm »
Ooh the vigor suggestion is nice. I’ll look and see where I can fit that in!

Hey, ya'll!

I have written a primer for my personal favorite deck Zimone Mill. I am looking to fill out the FAQ for the primer, as well as share it for others to see.

I'd love to see what people think of the deck and get your thoughts or opinions.

Primers / Re: Simic Mill - Zimone, Quandrix Prodigy Primer
« on: September 26, 2023, 09:38:09 pm »
Based on Advice I got on my last primer, I have added a Why am I not playing "*X"? section with these cards addressed:

**Amulet of Vigor**: I am choosing to run Tiller Engine over this. Because it's the budget option. I mention it in the **Upgrades & Budget Options** section as a card to add to the deck if you want to up the power level.

**Rampaging Baloths**: I have considered running this card, but I chose to go with Zendikar's Roil instead. Due to the fact that it's 1 mana cheaper and it's an enchantment. Thus making it harder to remove.

**Tatyova, Benthic Druid**: She is very powerful... And well-known. Thus drawing more hate than the deck wants to deal with. Also, she pushed the deck into becoming more landfall-focused rather than mill.

**Gretchen Titchwillow**: The deck is already mana-hungry as it is. I found through playtesting that I would never really use her ability because of its steep cost. There were always other things that I'd rather be spending my 4 mana on.

**Eternal Witness**: This one hurts not to play. I love this card and its versatility. Instead of relying on trying to get things back from the grave, I have tried to build the deck to be redundant and resilient. So even if something gets blown up, you can replace it with something similar.

**Omen Hawker, Delighted Halfling, or Tireless Provisioner**: I have chosen to reduce the number of tap creatures in the deck. I want my ramp to come through lands.

Primers / Re: Hit him! Not me! - Kardur, Doomscourge Primer
« on: September 26, 2023, 02:15:23 am »
Alright! I updated the primer with a "Why am I not playing X?" section.

I replaced Shatterstorm with Chaos Warp

I have also added the other relevant questions to the FAQ section.

Thank you for all your work ;D Morganator 2.0!

Primers / Re: Hit him! Not me! - Kardur, Doomscourge Primer
« on: September 25, 2023, 04:42:01 am »
Good questions!

Are there any other ways to buff Baeloth other than the vows? Is he any good if his power is only 2?
1. Unfortunately no, there isn't any way to buff him outside of the vows.
2. Yes, he is still effective at what he does with only 2 power. All of the tokens *(with the exception of Rite of the Raging Storm)* that we are creating and giving away to our opponents are 1/1. So he is able to goad them all the same.

How often does Kardor get removed? Do you have to often re-cast him with Netherborn Altar?
1. Often enough that I felt that he needed a way to have his cost reduced. Not only will he sometimes get targeted by opponents, but he is also our prime sacrifice target of the cards: Nasty End, Bone Splinters, and Bone Shards. I don't have hard numbers to give you, unfortunately.
2. Netherborn Altar is a newer addition to the deck, so I have had only 1 opportunity to use it so far, but it stopped me from having to pay 8 to recast Kardur.

Besides Feed the Swarm, what else can you do against enchantment-based decks? Do you just have to accept that it's a bad matchup? What tech pieces can you include in a meta with lots of enchantment decks?
Unfortunately, it is just a bad match-up. I do my best to play around them. You did bring up a good point with the card Chaos Warp. I don't have a reason not to pay it and it would be another way to deal with enchantments. I think that I didn't have one when I first built the deck and then just forgot to put it into the deck. So I will be adding it to the deck replacing Shatter Storm.

Now to answer your questions about individual cards:

Agitator Ant: This used to be in the deck! I had two problems with it. It was too slow and I couldn't control what got goaded. Sure, the synergy with Baeloth was nice, but it wasn't enough in my opinion to keep it in the deck.

Bedevil: While this is a staple of Rakdos removal. I chose to play removal cards that wanted me to sacrifice a creature as part of the casting cost. This way, I could sacrifice Kardur and cast him again. 

Curse of Opulence: This deck used to run curses as well. I found that they often underwhelming in the value that they generated. Curse of Opulence is the one that you could argue including. Maybe as a replacement for Fire Diamond. I also just personally don't own the card.

Geode Rager, Parasitic Impetus, & Ghoulish Impetus: The deck has arguably too many ways to goad the. They are just the ones that didn't make the cut. Geode Rager just came down too late, it's a good ability but I didn't need another force attacks at that CMC. The Vow and impetus aren't included because I only have enough for all of them so I chose the ones that gave me the most value.

Karazikar, the Eye Tyrant: When I was brewing the deck I was stuck between him and Baeloth. I chose Baeloth over Karazikar because I valued the mana gained from treasure over the carddraw. Also, Baeloth's goad ability is easier to trigger.

Slaughter Specialist: I did now know about this card. This is pretty cool. I think that my argument for not running it is I want repeatable forms of token generation rather than a one-off. I get more triggers with Conjurer's Closet or Orthion, Hero of Lavabrink, but I don't think that it's enough to justify its inclusion.

Should I add a section for "cards I'm not playing" and add this info in there?

Primers / Simic Mill - Zimone, Quandrix Prodigy Primer
« on: September 20, 2023, 12:15:23 pm »
Hello Again!

I had a lot of fun writing my last primer on Kardur, Doomscourge. So I decided to write one for my main deck.

This deck is my personal favorite and I'd love to share it with ya'll. I would appreciate any and all CC. Thank you for your time! ;D

Primers / Hit him! Not me! - Kardur, Doomscourge Primer
« on: September 18, 2023, 01:22:00 pm »
Hello! Since I saw that my Kardur, Doomscourge currently has the most likes for decks piloted by Kardur, I thought that I should write a primer for it. That way people know my decisions behind the deck's choices. While I tend to write descriptions for my decks, this is my first time writing a primer. I would appreciate any and all CC. Thank you for your time! ;D

Deck Comments / Re: Círdan $15 Budget Politics - Comments
« on: August 25, 2023, 03:09:29 am »
Yo, this is a really cool brew!

I love the theme of casting the overcosted "gain control target creature" aura spells! That is such a neat take on this commander!

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