deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Aggiorna Sessione button and then try again.

Valduk Voltron! Elemental Ordnance (EDH / Commander)

Per ulteriori software Magic, inclusi Magic Workstation e Cockatrice:

Per MTG Arena:

Per Magic Online (MTGO):

Per altri:

Per giocare il tuo mazzo a un torneo ufficiale ("sanzionato DCI") ti serve un foglio di registrazione del mazzo. Qua puoi scaricare tale foglio precompilato con le carte presenti in questo mazzo!

(-> Le tue impostazioni)

Si prega di notare: questo non è un servizio ufficiale DCI. Quindi per favore assicurati sempre che il foglio contenga tutte le carte del tuo mazzo e soddisfi pienamente tutti i requisiti DCI. Se noti qualcosa di sbagliato, per favore faccelo sapere! DCI is a trademark of of Wizards of the Coast LLC.

Per favore scegli le colonne che vorresti vedere:

GAME PLAN

  1. Build up a board of equipment (with as many as possible that can be equipped for cheap or free)
  2. Equip Valduk
  3. Swing in with a huge board of Elementals for the win

OTHER PLANS
-Protect Valduk from removal.
-Take extra combat steps for more Elemental tokens.
-Buff your Elementals for bigger swings.
-Recycle Elementals for extra value.


MULLIGAN GUIDE
-Some form of card advantage: You'll lose most of the time by running out of cards in hand. You've got pretty good odds of drawing into repeatable card advantage, so aggressively mulligan for it!
-3 lands or ramp: Second most important priority,the longer Valduk takes to come out, the longer it's gonna take to get the elemental train rolling.
-Something to do on turns 1 and 2: Efficient use of mana on the early turns make a hugggee difference in this deck. Making 2 or 3 elementals on an early turn can knock out a big chunk of a player's health.


CARD NOTES
-Breath of Fury: This is a very powerful game winning card, in the right situation. The hardest part is finding a creature to start it on (because you won't have the Elementals till combat starts), but after that, if even one player can't block you, it's game over as you poke them, get an extra combat and grow bigger and bigger!
-Sundial of the Infinite: Just a note in case you don't know how to use this. Activate it at the beginning of your end step while Valduk's ability is on the stack and it'll exile it, leaving the Elementals on the board.
-Citadel of Pain, Price of Glory: These cards are purely to stop opponents from holding up mana for your turns. An important defense for mono red win cons.
-Godo, Bandit Warlord: Doesn't untap your creatures other than itself, but it does still give you an extra combat step, so more Elementals. Plus tutoring for a Skullclamp or Lightning Greaves is too good to pass up.
-Fires of Invention: Play your spells for free, use your mana to pay equip costs. Win-Win. Quick note on this though, you can play Valduk for free, but commander tax is an extra cost, so you'll still have to pay that, just not the actual mana cost.
-Divergent Transformations: Aim it at your Elementals if you don't need it as removal. You've only got a few creatures in the deck so chances are you hit something great off this.


TUTOR GUIDE
-Skullclamp: It's good to draw two cards for one mana. Enough said.
-Swiftfoot boots/Lightning Greaves/Darksteel Plate: Losing Valduk slows you down a lot. Don't lose Valduk if you can help it.
-Dragon Throne of Tarkir: This ones not as important, but popping Dragon Throne on a later turn when people aren't expecting it will end the game.


STATS
Win Cards (#WC): 7
Equipment(#EQ(X)): 23
Token Overrun(#Overrun): 13
Recycling Value(#Recycle): 9
Extra Combat(#XCombat): 5
Commander Protection(#Protection): 8
(Virtual) Card Advantage (#CAdvantage): 16
Card Selection (#Selection): 2
Targeted Interaction/Interference (#Interaction): 10
Board Wipes (#Wipe): 3
Ramp (#Ramp): 13
Lands: 35

*Maybeboard contains cards that may be good to switch in as well as more expensive upgrade cards.

Tag

Maybeboard

Questo mazzo sembra essere legale in EDH / Commander.

Turno: Tua vita: Vita avversario: Segnalini veleno:
Mano (0)
Mazzo (0)
Cimitero (0)
Esilio (0)
Tavolo (0)

Nome

Tipo

Note

Forza

Costituzione

card

Tipo

Note

Forza

Costituzione

 

Segnalini

Sposta questa carta in:

Azioni

2 facce (tiro moneta)
6 facce (d6)
20 facce (d20)
Facce:

Pesca in automatico

Stappa in automatico

Doppio click per aprire i dettagli della carta

Muovi selezionata in:

Probabilità combinata

Quantità min.:
Carta:

Calcolo personalizzato

Se gioco una carta voltenel mio mazzo ?, quante probabilità ho di pescarla volte?
  Nome Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilità Addizionali

Incorpora ai forum o sito web

Per forum e blog per favore seleziona una delle opzioni BB-Code. Per sito e forum che supportano HTML (es. Forum Community Wizards) puoi usare codice HTML.

Link a questo mazzo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punteggio Nome carta Tipo Mana Rarità Salt
Powered by edhrec.com
Non ci sono ancora commenti su questo mazzo.
Il nome delle carte in inglese sarà linkato automaticamente.
In aggiunta, qui puoi usare il BBCode (ad esempio [b][/b], [url=...][/url] etc)!

C'è stato un errore con la tua sessione di login:
unknown
Puoi farlo in un'altra tab, così da non perdere i dati inseriti in questa. Una volta che hai fatto, clicca il pulsante Aggiorna Sessione e prova di nuovo.
Se il problema persiste, per favore contattaci.