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Hjonk hjonk I are goose get out of my space
This deck is supposed to be total war and anarchy, with lots of forced combat and group token-making effects. Hide behind some prickly barriers and join in the melee!
This deck could probably be a bit betters, so any suggestions are welcome.
UPDATE: I love making decks like these, but I know that the real reason people look at this deck is the advertizing tecnique.
Update 2: Wow, this deck is still getting attention. This is currently the most popular Thantis, the Warweaver deck on Deckstats. Thank you! I'm considering updating this sometime soon.
Well, I got around to fixing up this list because the old on got 100 likes and it looks a lot better now. Here are some of the important changes. (and I did end up making a new list just to compare them and link people who found the old one to the better version.)
Changes:
- Ramp improved drastically, far more of it and cheaper. (not dorks, if they aren't used, then we lose them to Thantis)
- Opponents have their own creatures, we don't need to give them too many. (I learned this one from playing my Daryl, Hunter of Walkers deck)
-fixed card draw- removed redundant forced combat enablers
- new stuff from mostly CLB for improved anarchy.
- somewhat more optimal interaction
-better landbase (more utility lands, fewer unneeded basics)If you have any suggestions, let me know and I'll consider them. I hope this serves as a decent intro into forced combat. Who knows, with enough testing, maybe this'll become a primer?
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
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Doppio click per aprire i dettagli della carta
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Probabilitร Addizionali |
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Punteggio | Nome carta | Tipo | Mana | Raritร | Salt |
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